Thomas Kesling

Work Experience

Lead Technical Artist/Programmer at Half Shell Team
August 1, 2025 - Present
Led technical art and programming tasks; designed custom shaders using Unity's Shader Graph; collaborated with 3D artists to ensure game-ready models; implemented camera mechanics and animations; created models and textures for items and decorations.
Lead Programmer at Busters Team
January 1, 2025 - May 1, 2025
Led programming efforts for the game; implemented interactions, timed events, and dialogue systems; designed the UI system and assisted with art assets.
Front Desk Sales Representative at StretchLab
January 1, 2024 - April 1, 2024
Sold service memberships and merchandise; answered customer inquiries via email, phone, and in person.
Customer Service/Front Desk Staff at Park Center Health and Fitness
September 1, 2017 - September 1, 2021
Assisted customers with memberships; managed calls and emails; sold promotions and seasonal events.

Education

Bachelor of Art in Game Design at Columbia College Chicago
January 11, 2030 - December 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education