Hi, I'm David Kennedy, a 3D game animator who loves crafting expressive character animations. I was the first hire for Mighty Koi Studio's animation department, helping to establish the workflow for an AA title using Maya and Unreal Engine 5. Due to my experience in game animation I am excellent and delivering animations quickly and efficiently with minimal loss of quality. I have remote experience working within the Polish game industry to create short game animations as well as MoCap cleanup for seasonal video game events.

David Kennedy

Hi, I'm David Kennedy, a 3D game animator who loves crafting expressive character animations. I was the first hire for Mighty Koi Studio's animation department, helping to establish the workflow for an AA title using Maya and Unreal Engine 5. Due to my experience in game animation I am excellent and delivering animations quickly and efficiently with minimal loss of quality. I have remote experience working within the Polish game industry to create short game animations as well as MoCap cleanup for seasonal video game events.

Available to hire

Hi, I’m David Kennedy, a 3D game animator who loves crafting expressive character animations. I was the first hire for Mighty Koi Studio’s animation department, helping to establish the workflow for an AA title using Maya and Unreal Engine 5. Due to my experience in game animation I am excellent and delivering animations quickly and efficiently with minimal loss of quality.

I have remote experience working within the Polish game industry to create short game animations as well as MoCap cleanup for seasonal video game events.

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Language

English
Fluent
French
Fluent

Work Experience

Game Animator at Mighty Koi Studio
July 1, 2024 - March 31, 2025
First hire for the animation department; helped build the animation workflow for an AA game using Maya and Unreal Engine 5. Created detailed boss fight animations for an immersive player experience. Worked remotely in an agile environment coordinating with game designers to achieve artistic vision.
Animator at Moya
April 1, 2025 - December 31, 2025
Worked extensively with motion capture in MotionBuilder and Maya, creating cinematic trailers for video game seasonal events.

Education

Certificate of Completion at Animschool
January 1, 2020 - January 1, 2022

Qualifications

AnimSchool Certificate of Completion - 3D Game Animation
January 1, 2020 - January 1, 2022

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services