Freelance and studio 3D artist with 7 years of experience in character and prop creation for games and animation. Specialized in realistic modeling, detailed sculpting, and PBR texturing pipelines. Experienced in complete asset workflows from concept to in-engine implementation with a proven ability to meet deadlines and deliver high-quality assets for production pipelines. Strong technical foundation, self-taught discipline, and a professional approach to remote collaboration.

George Lukhava

Freelance and studio 3D artist with 7 years of experience in character and prop creation for games and animation. Specialized in realistic modeling, detailed sculpting, and PBR texturing pipelines. Experienced in complete asset workflows from concept to in-engine implementation with a proven ability to meet deadlines and deliver high-quality assets for production pipelines. Strong technical foundation, self-taught discipline, and a professional approach to remote collaboration.

Available to hire

Freelance and studio 3D artist with 7 years of experience in character and prop creation for games and
animation. Specialized in realistic modeling, detailed sculpting, and PBR texturing pipelines. Experienced in
complete asset workflows from concept to in-engine implementation with a proven ability to meet deadlines
and deliver high-quality assets for production pipelines. Strong technical foundation, self-taught discipline,
and a professional approach to remote collaboration.

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Language

English
Fluent
Russian
Fluent
Georgian
Fluent

Work Experience

3D Artist - Character Modeling & Texturing at Ray 11 Animation Studio
January 1, 2024 - January 1, 2025
Created characters, clothing, and accessories for pre-production animated content. Collaborated closely with concept and rigging artists to ensure model readiness for animation.
3D Artist - Character & Environment Assets at Happy Bat Studio
January 1, 2023 - January 1, 2024
Produced stylized and realistic characters and props for in-development game projects. Collaborated with rigging and animation teams to ensure topology and deformation readiness.
3D Artist - Character & Environment Assets at Happy Bat Studio
January 1, 2020 - January 1, 2023
Produced stylized and realistic characters and props for in-development game projects. Collaborated with rigging and animation teams to ensure topology and deformation readiness. Managed asset optimization pipeline for Unreal integration and internal engine previews.

Education

Add your educational history here.

Qualifications

Self-taught
January 11, 2030 - February 2, 2026
Self-taught 3D Artist
January 11, 2030 - February 2, 2026

Industry Experience

Gaming, Media & Entertainment