I’m a seasoned game production leader who ships complex features across art, animation, and gameplay. I’ve guided teams at Mojang (Microsoft), ArenaNet, and Brass Lion Entertainment, building scalable pipelines, managing multi-million dollar outsourcing budgets, and partnering with directors to deliver quality gameplay on-time. I’m passionate about psychological safety, cross-discipline collaboration, and proactive risk management.
I thrive on turning ambiguity into clear plans, mentoring producers, and continuously improving processes to support team wellbeing and long-term studio health while maintaining a sharp focus on delivering compelling player experiences.
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