Justine Loong
I’m a seasoned game production leader who ships complex features across art, animation, and gameplay.
About
I’m a seasoned game production leader who ships complex features across art, animation, and gameplay. I’ve guided teams at Mojang (Microsoft), ArenaNet, and Brass Lion Entertainment, building scalable pipelines, managing multi-million dollar outsourcing budgets, and partnering with directors to deliver quality gameplay on-time. I’m passionate about psychological safety, cross-discipline collaboration, and proactive risk management.
I thrive on turning ambiguity into clear plans, mentoring producers, and continuously improving processes to support team wellbeing and long-term studio health while maintaining a sharp focus on delivering compelling player experiences.
- 9 years' experience
- Joined February 2026
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
Work experience· 11 roles
Managed external partners for art and animation teams, created and tracked an $8M external budget, forecasted future staffing and contingency costs, and defined external production scopes and timelines.
Established unified asset schedules and dependency roadmaps, introduced industry-standard tools for transparency, and identified risk factors threatening milestone delivery while communicating these to stakeholders.
Supported career progression and development plans for artists; mediated between technical constraints and creative expectations to ensure concerns were heard and addressed early; fostered a culture of feedback and safety.
Education
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