I’m a seasoned game production leader who ships complex features across art, animation, and gameplay. I’ve guided teams at Mojang (Microsoft), ArenaNet, and Brass Lion Entertainment, building scalable pipelines, managing multi-million dollar outsourcing budgets, and partnering with directors to deliver quality gameplay on-time. I’m passionate about psychological safety, cross-discipline collaboration, and proactive risk management. I thrive on turning ambiguity into clear plans, mentoring producers, and continuously improving processes to support team wellbeing and long-term studio health while maintaining a sharp focus on delivering compelling player experiences.

Justine Loong

I’m a seasoned game production leader who ships complex features across art, animation, and gameplay. I’ve guided teams at Mojang (Microsoft), ArenaNet, and Brass Lion Entertainment, building scalable pipelines, managing multi-million dollar outsourcing budgets, and partnering with directors to deliver quality gameplay on-time. I’m passionate about psychological safety, cross-discipline collaboration, and proactive risk management. I thrive on turning ambiguity into clear plans, mentoring producers, and continuously improving processes to support team wellbeing and long-term studio health while maintaining a sharp focus on delivering compelling player experiences.

Available to hire

I’m a seasoned game production leader who ships complex features across art, animation, and gameplay. I’ve guided teams at Mojang (Microsoft), ArenaNet, and Brass Lion Entertainment, building scalable pipelines, managing multi-million dollar outsourcing budgets, and partnering with directors to deliver quality gameplay on-time. I’m passionate about psychological safety, cross-discipline collaboration, and proactive risk management.

I thrive on turning ambiguity into clear plans, mentoring producers, and continuously improving processes to support team wellbeing and long-term studio health while maintaining a sharp focus on delivering compelling player experiences.

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Work Experience

Sr. Art Production Manager at Brass Lion Entertainment
May 1, 2021 - January 1, 2024
Led and mentored Associate Producers, maintained cross-disciplinary pipelines, and tracked multi-year budgets across art and animation. Implemented safe, inclusive processes with regular check-ins, surfaced production risks early, and advised contingency plans to keep projects on track.
Outsourcing Producer at Brass Lion Entertainment
May 1, 2021 - January 1, 2024
Partnered with executive leadership to build strategic relationships with external art, animation, and tech vendors; led contract negotiations (SOWs, NDAs, terms); maintained synchronized production schedules with external partners; collaborated with Security to implement safe collaboration processes.
Art/Animation Producer at Brass Lion Entertainment
May 1, 2021 - January 1, 2024
Defined and implemented scalable art/animation pipelines with Art Director, surfaced timeline health, and recommended actions to maintain schedule fidelity; promoted psychological safety and open communication to boost morale and retention.
Art Production Manager at Brass Lion Entertainment
May 1, 2021 - January 1, 2024
Supported career progression and development plans for artists; mediated between technical constraints and creative expectations to ensure concerns were heard and addressed early; fostered a culture of feedback and safety.
Outsourcing Producer at ArenaNet
August 1, 2018 - May 1, 2019
Directed outsourcing for the studio, established objectives for external assets, built a team of internal producers to support external partners, and created multi-year outsourcing budgets across multiple projects.
Producer at ArenaNet
January 1, 2018 - August 1, 2018
Produced Guild Wars 2 Rapid Content Team and Art Teams, established art completion cadences, improved art/tech pipelines, and refined articulation with Product Owner expectations for cadence.
Revit Manager at Architectural Werks Inc.
June 1, 2016 - January 1, 2018
Developed Revit standards and workflows, solved workflow bottlenecks, and improved productivity by aligning architectural tasks with client needs and consultant submittals.
Architectural Technician at Architectural Werks Inc.
March 1, 2016 - January 1, 2018
Researched city codes, coordinated drawings for permit/bid submittals, and built relationships with consultants and material reps to ensure quality.
Project Manager II at Mojang Minecraft (Microsoft)
May 1, 2019 - May 1, 2021
Established milestone-driven processes for a 30-member creative team, delivered clear roadmaps and reliable asset timelines; led the Minecraft Earth mobs feature team and a structured two-week release cadence; synchronized production across art, audio, and technical art; proposed and implemented pipeline enhancements.
Sr. Outsourcing Producer at Brass Lion Entertainment
April 1, 2024 - September 1, 2025
Managed external partners for art and animation teams, created and tracked an $8M external budget, forecasted future staffing and contingency costs, and defined external production scopes and timelines.
Producer at Possibility Space (Prytania)
January 1, 2024 - April 1, 2024
Established unified asset schedules and dependency roadmaps, introduced industry-standard tools for transparency, and identified risk factors threatening milestone delivery while communicating these to stakeholders.

Education

Master of Architecture at University of Washington
January 11, 2030 - January 1, 2014
Bachelor of Fine Arts Interior Design at The Art Institute of Seattle
January 11, 2030 - January 1, 2009

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment