Paragraph 1: 2D Senior Artist & Art Lead with 13+ years in mobile casual games. My experience combines strong hands-on 2D art skills (characters, environments, concepts) with guiding visual direction across 2D/3D/UI teams. I've spent the last several years shaping art styles, supporting redesigns, improving pipelines, and giving structured feedback that helps artists grow. Paragraph 2: I'm passionate about polished stylized art, visual storytelling, and creating clear, engaging art that connects players to the world. My engineering background helps me structure complex workflows, solve creative problems, and keep production organized and efficient. I value supportive, collaborative teamwork and believe that a healthy environment makes strong art.

Alena Khandryka

Paragraph 1: 2D Senior Artist & Art Lead with 13+ years in mobile casual games. My experience combines strong hands-on 2D art skills (characters, environments, concepts) with guiding visual direction across 2D/3D/UI teams. I've spent the last several years shaping art styles, supporting redesigns, improving pipelines, and giving structured feedback that helps artists grow. Paragraph 2: I'm passionate about polished stylized art, visual storytelling, and creating clear, engaging art that connects players to the world. My engineering background helps me structure complex workflows, solve creative problems, and keep production organized and efficient. I value supportive, collaborative teamwork and believe that a healthy environment makes strong art.

Available to hire

Paragraph 1: 2D Senior Artist & Art Lead with 13+ years in mobile casual games. My experience combines strong hands-on 2D art skills (characters, environments, concepts) with guiding visual direction across 2D/3D/UI teams. I’ve spent the last several years shaping art styles, supporting redesigns, improving pipelines, and giving structured feedback that helps artists grow.

Paragraph 2: I’m passionate about polished stylized art, visual storytelling, and creating clear, engaging art that connects players to the world. My engineering background helps me structure complex workflows, solve creative problems, and keep production organized and efficient. I value supportive, collaborative teamwork and believe that a healthy environment makes strong art.

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Language

English
Advanced
Russian
Fluent
Belarusian
Fluent
Dutch
Beginner
Lithuanian
Beginner

Work Experience

Art Director at GlEra Games
August 1, 2024 - Present
Led visual development and style evolution for Atlantis Odyssey; directed full art style refresh across 2D/3D/UI teams; created style guides and visual hierarchy rules; ensured consistent and high-quality assets; provided structured feedback; ran workshops; supported art growth; improved pipelines and planning for art production; contributed hands-on to key tasks: creating concepts, character sketches, stylized backgrounds, UI/UX visuals, and polishing complex assets.
2D Art Team Lead at GlEra Games
December 1, 2021 - August 1, 2024
Guided visual quality and consistency for characters, environments, props, and icons; produced hand-drawn art: character concepts, environment sketches, decorative assets, mood concepts; led 2D team development: feedback sessions, 1-on-1s, growth plans; supported art style updates and redesign initiatives; organized workflows and improved pipelines; collaborated with 3D, UI, product, and design teams to keep visuals aligned; participated in hiring and mentoring junior artists.
2D Senior Artist at GlEra Games
January 1, 2021 - December 1, 2021
Created character concepts, environments, and polished backgrounds; contributed to visual storytelling and world-building; provided guidance to junior artists.
2D Artist | Marketing Artist at Vizor Games Ltd
January 1, 2012 - December 1, 2021
Character design, background design, icon creation, concept art, map design, promotional illustrations for casual social & mobile games; worked with different styles and mentored junior artists.
Freelance Photographer at Freelance
January 1, 2010 - January 1, 2014
Portraits, weddings & events; developed skills in composition, lighting, colour harmony, atmosphere, and emotional storytelling through portrait sessions, weddings and events.
Design Engineer at Unibelus LLC
August 1, 2011 - February 1, 2012
Project design, technical analysis, workflow structuring.
Engineer at Svya zinformse rvice LLC
August 1, 2009 - August 1, 2011
Technical documentation, project design, process coordination.

Education

BSc in Electrical Engineering at Belarusian National Technical University, Minsk, Belarus
January 1, 2004 - January 1, 2009
Academic Drawing Course at Vsevolod Shvayba
January 1, 2010 - January 1, 2014
Drawing & Digital Painting Course at Roman Guro
January 1, 2014 - January 1, 2014
Color and 2D Rendering Course at Max Kostenkо
January 1, 2021 - January 1, 2021
Negotiations & Strategy Plan at Open Strategy Plan University
January 1, 2024 - February 3, 2026
Conflict Management at Open Strategy Plan University of Conflict Management
January 1, 2024 - February 3, 2026
Color & 2D Rendering Course at Nathan Fowkes
January 1, 2021 - January 1, 2021
Academic Drawing Course at Vsevolod Shvayba
January 1, 2015 - January 1, 2020

Qualifications

Open Strategy Plan University on Negotiations
January 1, 2024 - February 3, 2026
Open Strategy Plan University of Conflict Management
January 1, 2024 - February 3, 2026
Color & 2D Rendering Course
January 1, 2021 - February 3, 2026
Color and 2D Rendering Course
January 1, 2021 - February 3, 2026
Academic Drawing Course
January 1, 2015 - January 1, 2020

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services