I'm Yu Long He, a software engineer bridging machine learning, high-performance C++ systems, and real-time applications. I have 6+ years of hands-on experience taking deep learning models from Python research prototypes through optimization and production-grade inference in environments like Unreal Engine. I enjoy building end-to-end ML pipelines, optimizing performance, and collaborating across cross-disciplinary teams to ship reliable, scalable systems. I thrive on solving tough problems at the intersection of ML, graphics, and real-time software.

Yu Long He

I'm Yu Long He, a software engineer bridging machine learning, high-performance C++ systems, and real-time applications. I have 6+ years of hands-on experience taking deep learning models from Python research prototypes through optimization and production-grade inference in environments like Unreal Engine. I enjoy building end-to-end ML pipelines, optimizing performance, and collaborating across cross-disciplinary teams to ship reliable, scalable systems. I thrive on solving tough problems at the intersection of ML, graphics, and real-time software.

Available to hire

I’m Yu Long He, a software engineer bridging machine learning, high-performance C++ systems, and real-time applications. I have 6+ years of hands-on experience taking deep learning models from Python research prototypes through optimization and production-grade inference in environments like Unreal Engine.

I enjoy building end-to-end ML pipelines, optimizing performance, and collaborating across cross-disciplinary teams to ship reliable, scalable systems. I thrive on solving tough problems at the intersection of ML, graphics, and real-time software.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Advanced

Work Experience

Software Engineer at Infinity Technology Co., Ltd.
April 1, 2020 - January 1, 2024
Led the transition of DL models from Python research code to production-grade C++ inference, enabling real-time deployment on Unreal Engine 5 with strict performance constraints. Conducted R&D on deep learning and 3D character animation, including model training pipelines and GPU-accelerated computation. Built 3D full-body & facial motion capture & generation tools; web services development and deployment using Python and Unreal Engine; authored and reviewed technical documentation.
Software Engineer at Chengdu Yunhe Network Information Technology Co., Ltd.
April 1, 2019 - June 1, 2020
Recommender system development and Python API development; integrated ML-driven services and APIs; collaborated with cross-functional teams to deliver production-ready features.

Education

Master of Computing (Advanced) at Australian National University
February 1, 2024 - November 1, 2025
Master of Oil-Gas Storage and Transportation Engineering at China University of Petroleum (Beijing)
September 1, 2014 - June 1, 2017
Bachelor's Degree in Oil & Gas Storage and Transportation Engineering at Southwest Petroleum University
September 1, 2010 - June 1, 2014

Qualifications

A 3D Facial Texture Data Acquisition Device and System
January 11, 2030 - February 3, 2026
Training method, device, completion method, equipment and medium of action completion model
January 11, 2030 - February 3, 2026
3D virtual character action completion method, device and server
January 11, 2030 - February 3, 2026
Method and device for solving real-time inverse kinematics of human posture
January 11, 2030 - February 3, 2026
Fine facial expression capture method and device based on RGB image
January 11, 2030 - February 3, 2026
Simulation Analysis method and device of oil pipeline
January 11, 2030 - February 3, 2026

Industry Experience

Software & Internet, Media & Entertainment, Gaming, Professional Services