I'm Miguel, a concept artist and visual storyteller passionate about crafting immersive worlds. I specialize in character, creature, prop, building, and environment design, turning ideas into tangible concepts that guide production. Proficient with Photoshop, Blender, and Nomad, I thrive in collaborative pipelines, from initial sketches through photobashed matte paintings and 3D iterations. I love problem-solving, rapid iteration, and bringing energy and clarity to art teams in gaming projects.

Miguel Rubio Lastra

I'm Miguel, a concept artist and visual storyteller passionate about crafting immersive worlds. I specialize in character, creature, prop, building, and environment design, turning ideas into tangible concepts that guide production. Proficient with Photoshop, Blender, and Nomad, I thrive in collaborative pipelines, from initial sketches through photobashed matte paintings and 3D iterations. I love problem-solving, rapid iteration, and bringing energy and clarity to art teams in gaming projects.

Available to hire

I’m Miguel, a concept artist and visual storyteller passionate about crafting immersive worlds. I specialize in character, creature, prop, building, and environment design, turning ideas into tangible concepts that guide production.

Proficient with Photoshop, Blender, and Nomad, I thrive in collaborative pipelines, from initial sketches through photobashed matte paintings and 3D iterations. I love problem-solving, rapid iteration, and bringing energy and clarity to art teams in gaming projects.

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Language

Chinese
Beginner
English
Intermediate
Spanish; Castilian
Fluent

Work Experience

Concept Artist (Freelance) at Self-employed / Freelance
September 1, 2023 - Present
Concept art, environment, character and prop design, and 3D iterations for various client and NDA projects; remote work from Taichung, Taiwan.
Events Manager at Kreaktivate
December 1, 2023 - Present
Part-time events management for a video game art school, coordinating events, campus activities and exhibitions.
Cover Book Artist at Ediciones Catay, Co. / 佳台書店
January 1, 2013 - Present
Cover artwork and related illustration work for book editions.
Concept Artist at Undisclosed video game project: Ali and the Shadow´s Gate: A Count of Monte Cristo Story
January 1, 2025 - March 1, 2025
Environment, character and props (Fantasy).
Concept Artist at KREAKTIVATE & Mikel Recondo
December 1, 2024 - June 1, 2025
Creatures (Fantasy).
Concept Artist at TS Studios
December 1, 2024 - June 1, 2025
Environment, character and props (Fantasy).
Concept Artist at MuslimKids.TV & ARA Animation
September 1, 2024 - October 1, 2024
Environment and props (Tycoon).
Concept Artist at Vicente Vixen
July 1, 2024 - September 1, 2024
Environment, vehicles and props (Sci-Fi).
Concept Artist at KREAKTIVATE & Imanol Molinuevo
May 1, 2024 - July 1, 2024
Environment, props and characters (Fantasy).
Concept Artist at Carlos Lorca (Art Director)
September 1, 2023 - November 1, 2023
Environment and props (Dark Fantasy).
Concept Artist at Dibujar Bien school & unknown studio
December 1, 2022 - January 1, 2023
Props (Fantasy).
Concept Artist at Dibujar Bien school & GPB (3d-gam-design)
October 1, 2022 - December 1, 2022
Props, characters and environment (Horror).
Concept Artist at Dibujar Bien school & Arganza
June 1, 2022 - July 1, 2022
Creatures and props (Sci-Fi).
Concept Artist at Dibujar Bien school & GPB (3d-gam-design)
October 1, 2022 - December 1, 2022
Props, characters and environment (Horror).
Concept Artist at Undisclosed collaboration: Dibujar Bien school
December 1, 2022 - January 1, 2023
Props (Fantasy).

Education

Bachelor's degree in Sports Studies at Universidad de León, León, Spain
January 11, 2030 - February 4, 2026
PhD in Applied Linguistics at Universidad de Alcalá, Alcalá de Henares, Spain
January 11, 2030 - February 4, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet

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