Hi, I’m Berkay Sağlam, a Turkish sound designer based in Ankara with a focus on Foley, game audio, and broadcast production. I love shaping immersive soundscapes and collaborating with teams to bring stories to life. Over the past years I’ve worked across film, gaming, and radio, handling sound design, recording, editing, and mixing. I’m passionate about continuous learning and delivering high-quality audio that resonates with audiences.

Berkay Sağlam

Hi, I’m Berkay Sağlam, a Turkish sound designer based in Ankara with a focus on Foley, game audio, and broadcast production. I love shaping immersive soundscapes and collaborating with teams to bring stories to life. Over the past years I’ve worked across film, gaming, and radio, handling sound design, recording, editing, and mixing. I’m passionate about continuous learning and delivering high-quality audio that resonates with audiences.

Available to hire

Hi, I’m Berkay Sağlam, a Turkish sound designer based in Ankara with a focus on Foley, game audio, and broadcast production. I love shaping immersive soundscapes and collaborating with teams to bring stories to life.

Over the past years I’ve worked across film, gaming, and radio, handling sound design, recording, editing, and mixing. I’m passionate about continuous learning and delivering high-quality audio that resonates with audiences.

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Language

English
Advanced
Turkish
Fluent

Work Experience

Foley Recording and Sound Design Manager at Rotu Entertainment
January 1, 2021 - December 31, 2025
Overseeing Foley recording and sound design for multiple projects. Responsibilities include directing field and studio recordings, shaping sound palettes, coordinating with directors and game/audio teams to deliver immersive audio experiences across assets.
Sound Design and Foley Recording Engineer at Lockpick
January 1, 2022 - December 31, 2024
Lead sound design and Foley recording for localized game projects; collaborated with localization team and developers to implement audio assets, VO direction, and metadata for production pipelines.
Radio Production Manager at Max FM Radio
January 1, 2022 - December 31, 2023
Managed radio production workflows, coordinated on-air content, edited and mixed audio for broadcasts, and supervised production staff.
Founding Partner & CCO Lead Sound Designer at Glaze Sound
January 1, 2024 - December 31, 2026
Founding partner and Chief Creative Officer; lead sound designer responsible for audio strategy, project delivery, and creative direction across games, films and broadcasts.
Production Manager at ODTÜ Radio
January 1, 2025 - Present
Production manager supporting radio program production, scheduling, and logistics at university station.

Education

Bachelor's Degree at Ankara Music and Fine Arts University, Music Science and Technology Faculty / Music Technology Department
January 1, 2018 - December 31, 2023
Erasmus Mobility at Conservatorio Statale di Musica Cesare Pollini
February 8, 2023 - July 18, 2023
Master's Degree (Continue) at Music Science and Technology Institute / Music Technology Department
January 1, 2024 - February 5, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment