Hi, I’m Duncan Li, a mid-level concept artist working across games, animation, and film. I bring a versatile skill set in character, environment, and prop design, along with illustration and visual development. I’m comfortable working within established IPs, following production pipelines, and collaborating with studio teams to maintain visual consistency across projects.
I’ve contributed to film and game projects by developing exploratory concepts and refining designs based on direction, and I enjoy teaching fundamentals like anatomy and gesture to help others build production-ready skills. When I’m not sketching, I’m sharing knowledge as a figure drawing instructor.
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