Dear Client, I am a self educated 3D generalist, often took roles as technical artist either for game development or motion graphic desing delivering. I am experienced in support of animation delivery processes and modeling of 3D assets and optimization of the content for mobile and PC games. Special effect has allways being part of my expertise as you would find into my resume. But import and assembling complicated assets, in this count characters and his accesories, got significant place of my daily workload binding them with his animations, effects and engine probs and stuff to got as close as possible to the initial concept.

Vasil Spasov Vasilev

Dear Client, I am a self educated 3D generalist, often took roles as technical artist either for game development or motion graphic desing delivering. I am experienced in support of animation delivery processes and modeling of 3D assets and optimization of the content for mobile and PC games. Special effect has allways being part of my expertise as you would find into my resume. But import and assembling complicated assets, in this count characters and his accesories, got significant place of my daily workload binding them with his animations, effects and engine probs and stuff to got as close as possible to the initial concept.

Available to hire

Dear Client,
I am a self educated 3D generalist, often took roles as technical artist either for game development or motion graphic desing delivering. I am experienced in support of animation delivery processes and modeling of 3D assets and optimization of the content for mobile and PC games. Special effect has allways being part of my expertise as you would find into my resume. But import and assembling complicated assets, in this count characters and his accesories, got significant place of my daily workload binding them with his animations, effects and engine probs and stuff to got as close as possible to the initial concept.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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Language

Bulgarian
Fluent
English
Fluent
Russian
Intermediate

Work Experience

CGI Generalist at Freelance
August 1, 2023 - Present
CGI generalist focusing on learning Blender and Python, developing Blender plugins, and working on personal game projects (vehicle rally) and YouTube scenarios.
Lead Technical Artist at Sandbox contract
June 1, 2022 - August 1, 2023
New template development, template pipeline support; optimization of asset creation processes and overall technical game design.
Multimedia Design at EGT – Multiplayer
June 3, 2019 - January 31, 2020
High-polygon 3D modeling, texturing, lighting, rendering; multimedia production from idea to final export; asset optimization and integration into websites.
CGI Generalist at Freelance
June 16, 2017 - June 3, 2019
Learning Houdini, VFX, modeling, vehicle setup and crash simulation; Python and Java learning; working on drone design prototyping.
CGI Generalist at Gameloft – Bulgaria
July 12, 2016 - June 15, 2017
VFX; prototype of extremely optimized and automatized cartoon flame; prototype 3D environment; character export/import and animations in Unity; light map prototype and automation; assets production and optimization.
Senior Technical Artist at Gameloft – New Zealand
November 12, 2014 - January 28, 2016
VFX and 3D assets prototyping to establish processes and create pipeline; light map technique; profiling and monitoring game performance; training junior colleagues.
RIGER - Technical Artist at Crytek Bulgaria
October 24, 2011 - January 9, 2014
Animators pipeline support; rig and skin; cloth and hard body simulation; facial rig development; VFX.
Technical Artist at Gameloft – Bulgaria
December 3, 2007 - October 24, 2011
Prototyping asset creation pipeline for Unreal & Internal game-engine; external VFX import into Unreal; physical processes simulation; coordination between artist and programmers; 3D modeling and texturing.
Motion Graphic Designer / Sys Admin at Msat TV - Bulgaria
January 10, 2002 - January 4, 2007
Motion graphic design; TV caches and advertising; setup of hardware; high availability and redundancy; maintaining PC-workstations and servers.

Education

No Diploma at Technical University of Varna
January 11, 2030 - February 10, 2026
Diploma at ESPU Anton Strashimirov
January 11, 2030 - February 10, 2026
Python course at ESPU Anton Strashimirov
January 11, 2030 - February 10, 2026
Java course at ESPU Anton Strashimirov
January 11, 2030 - February 10, 2026

Qualifications

Diploma
January 11, 2030 - February 10, 2026
Python course
January 11, 2030 - February 10, 2026
Java course
January 11, 2030 - February 10, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education