I’m a junior software/game developer transitioning into the games industry with hands-on experience building 2D and 3D games using Unity (C#) and Unreal Engine (C++). I recently completed a Bachelor of Games and Apps Development and am actively applying skills across the full game development pipeline, from gameplay systems to level design, shaders, animation, audio, and enemy AI. I’ve contributed to both individual and team projects, including a multiplayer game with matchmaking and a dedicated server, as well as mobile development with Android Studio.
I’m especially drawn to choice-driven narrative games where dialogue and decisions shape the story. I value clear communication, problem-solving, and delivering quality work under tight deadlines, and I enjoy contributing to gameplay, level design, and player experience on every project.
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