I'm a junior software/game developer transitioning into the games industry with hands-on experience building 2D and 3D games using Unity (C#) and Unreal Engine (C++). I recently completed a Bachelor of Games and Apps Development and am actively applying skills across the full game development pipeline, from gameplay systems to level design, shaders, animation, audio, and enemy AI. I've contributed to both individual and team projects, including a multiplayer game with matchmaking and a dedicated server, as well as mobile development with Android Studio. I'm especially drawn to choice-driven narrative games where dialogue and decisions shape the story. I value clear communication, problem-solving, and delivering quality work under tight deadlines, and I enjoy contributing to gameplay, level design, and player experience on every project.

Victor Ferreira

I'm a junior software/game developer transitioning into the games industry with hands-on experience building 2D and 3D games using Unity (C#) and Unreal Engine (C++). I recently completed a Bachelor of Games and Apps Development and am actively applying skills across the full game development pipeline, from gameplay systems to level design, shaders, animation, audio, and enemy AI. I've contributed to both individual and team projects, including a multiplayer game with matchmaking and a dedicated server, as well as mobile development with Android Studio. I'm especially drawn to choice-driven narrative games where dialogue and decisions shape the story. I value clear communication, problem-solving, and delivering quality work under tight deadlines, and I enjoy contributing to gameplay, level design, and player experience on every project.

Available to hire

I’m a junior software/game developer transitioning into the games industry with hands-on experience building 2D and 3D games using Unity (C#) and Unreal Engine (C++). I recently completed a Bachelor of Games and Apps Development and am actively applying skills across the full game development pipeline, from gameplay systems to level design, shaders, animation, audio, and enemy AI. I’ve contributed to both individual and team projects, including a multiplayer game with matchmaking and a dedicated server, as well as mobile development with Android Studio.

I’m especially drawn to choice-driven narrative games where dialogue and decisions shape the story. I value clear communication, problem-solving, and delivering quality work under tight deadlines, and I enjoy contributing to gameplay, level design, and player experience on every project.

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Experience Level

Expert
Expert
Expert
Expert

Language

Portuguese
Fluent
Japanese
Intermediate
English
Fluent

Work Experience

Customer Support Advisor (Technical Platform) at Man Power Portugal
October 1, 2022 - March 1, 2025
Provided customer and technical support for a digital platform via chat, email and phone (EN/PT). Investigated and resolved account and platform-related issues using internal tools and web-based systems, ensuring accurate data updates and successful case closure. Coordinated with partners and internal stakeholders to escalate complex cases and provide end-to-end resolution. Supported onboarding and mentoring of new hires, reinforced process adherence and service quality. Maintained clear documentation of recurring issues and contributed to continuous improvement of support workflows.

Education

Bachelor of Games and Apps Development at IADE - Universidade Europeia
January 1, 2019 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services

Experience Level

Expert
Expert
Expert
Expert

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