Hi, I'm James Walter — artist, adventurer, and dedicated 3D designer focused on creating game-ready assets for Unreal Engine and beyond. I love turning ideas into tangible worlds, from hand-crafted textures to optimized geometry for real-time applications. I work well with remote teams, thrive in agile environments, and enjoy pushing assets from concept to completion, collaborating with senior artists and technical leads to deliver polished visuals.

James Walter

Hi, I'm James Walter — artist, adventurer, and dedicated 3D designer focused on creating game-ready assets for Unreal Engine and beyond. I love turning ideas into tangible worlds, from hand-crafted textures to optimized geometry for real-time applications. I work well with remote teams, thrive in agile environments, and enjoy pushing assets from concept to completion, collaborating with senior artists and technical leads to deliver polished visuals.

Available to hire

Hi, I’m James Walter — artist, adventurer, and dedicated 3D designer focused on creating game-ready assets for Unreal Engine and beyond. I love turning ideas into tangible worlds, from hand-crafted textures to optimized geometry for real-time applications.

I work well with remote teams, thrive in agile environments, and enjoy pushing assets from concept to completion, collaborating with senior artists and technical leads to deliver polished visuals.

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Work Experience

Junior 3D Artist at Neutral Digital
March 1, 2025 - December 1, 2025
Model 3D assets for interactive applications and prototypes; follow asset specifications and naming conventions; assist with scene layout and basic environment assembly; prepare UV maps, base materials, and support render preparation or engine export tasks; accept feedback and revise assets; maintain organized files in version-controlled systems; proficient with Maya, Blender, Substance Painter, Substance Designer, Photoshop, and Illustrator.
3D Artist at Wee Tattie Studios
September 1, 2024 - June 1, 2025
Producing game-ready assets for current unannounced projects; using the Lumen Lighting system for rendering scenes within Unreal; familiar with working in an agile environment; representing the team in production to accomplish sprint tasks and plan future work; working with in-game performance budgets for 3D models.
Self-Employed 3D Artist at Self-Employed
September 1, 2023 - Present
Create high-quality, game-ready 3D assets for Unreal Engine 5 and other platforms; develop custom, hand-crafted textures for realistic visual fidelity; proficient in Maya, ZBrush, Blender, Substance Painter/Designer, Unreal Engine, and Adobe tools; utilize full production pipelines, including UV mapping and retopology, to optimize hero assets (2K–20K polygons); adapt assets to client needs; build fully functional asset packs compatible with multiple game engines; design and assemble playable levels in Unreal Engine, Maya, and Blender.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet