I'm Sophia Liu, a multidisciplinary designer and concept artist focused on 2D concept art, character design, and game visuals. I enjoy turning creative ideas into polished illustrations and designs, all while collaborating closely with art directors to maintain a cohesive visual style. I've worked with studios and freelance teams across Los Angeles and abroad, delivering asset sets, props, and backgrounds for TV animation and assets for video games. I aim for clear, efficient workflows and consistent aesthetics, with a strong eye for lighting, color, and texture that brings stylized worlds to life.

Sophia Liu

I'm Sophia Liu, a multidisciplinary designer and concept artist focused on 2D concept art, character design, and game visuals. I enjoy turning creative ideas into polished illustrations and designs, all while collaborating closely with art directors to maintain a cohesive visual style. I've worked with studios and freelance teams across Los Angeles and abroad, delivering asset sets, props, and backgrounds for TV animation and assets for video games. I aim for clear, efficient workflows and consistent aesthetics, with a strong eye for lighting, color, and texture that brings stylized worlds to life.

Available to hire

I’m Sophia Liu, a multidisciplinary designer and concept artist focused on 2D concept art, character design, and game visuals. I enjoy turning creative ideas into polished illustrations and designs, all while collaborating closely with art directors to maintain a cohesive visual style.

I’ve worked with studios and freelance teams across Los Angeles and abroad, delivering asset sets, props, and backgrounds for TV animation and assets for video games. I aim for clear, efficient workflows and consistent aesthetics, with a strong eye for lighting, color, and texture that brings stylized worlds to life.

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Language

English
Advanced

Work Experience

Concept Artist at Uncommon Games
November 1, 2025 - Present
Designed animal characters for a stylized 3D game; created turnaround sheets and additional poses for each character; designed in-game food icons and UI; built a set of interior furniture assets and produced flat textures for 3D pipelines; collaborated with Art Director to review designs and iterated based on feedback.
Background Painter at Rough Draft Studios
August 1, 2024 - Present
Rendered and enhanced lighting and shadow details for a wide range of backgrounds for the 2D TV animation Futurama, maintaining consistency with the show's iconic visual style. Worked on-site with supervisors, designers, and other departments; addressed notes promptly to ensure on-time delivery of final background renders.
Concept Artist at Uncommon Games
April 1, 2024 - August 1, 2024
Designed and illustrated character concepts, turnaround sheets and poses for 3D modeling. Created in-game icons and UI elements, 15+ interior furniture assets, and flat textures for 3D pipelines. Collaborated closely with the Art Director to review designs and iteratively revise assets based on feedback.
Freelance Background Painter at Tiny Pixel Creative
December 1, 2023 - Present
Colored 6 backgrounds for a short animation project; produced background illustrations aligned with the project’s style.
Freelance Character Artist at FluffNest
September 1, 2022 - Present
Created character designs for freelance projects; collaborated with teams to develop stylized visuals.
2D Designer at Mattel
May 1, 2022 - December 1, 2022
Designed and illustrated props, sets, architectures, and background characters for Mattel's Hot Wheels Let's Race CG animated TV series.

Education

Bachelor of Science in Entertainment Design at ArtCenter College of Design
August 1, 2019 - April 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet