Available to hire
I’m a gameplay programmer with experience across multiple genres and platforms. I focus on building gameplay systems in Unreal (C++/Blueprint) and Unity (C#), with hands-on work in character, combat, enemy behavior, AI, and multiplayer, and experience developing immersive XR experiences across VR, AR, and MR.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Advanced
Work Experience
Immersive Tech Intern at VirtualtechFrontier
September 1, 2024 - December 1, 2024Developed a gesture-controlled solar system in Unity for interactive exploration; refactored VR adaptations of a tablet-based racing game to improve performance, stability, and experience; built a multiplayer framework using Unity Netcode and spatial mapping to enable synchronized mixed-reality experiences.
Research Assistant at Creative Interaction and Immersion Research Group
March 1, 2024 - July 1, 2024Conducted systematic literature reviews on collaborative VR in medical education across multiple databases; synthesized findings through article screening, full-text review, and structured data extraction.
Education
Master of Entertainment Technology (MET) at Carnegie Mellon University, Pittsburgh, PA
August 1, 2025 - May 1, 2027B.E. in Digital Media Technology (Honours) at Xiamen University Malaysia, Selangor, Malaysia
September 1, 2020 - January 1, 2025Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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