Hi, I’m Vladimir Limarchenko, a Senior Unity Developer focusing on game systems and client development. I’ve worked on a wide range of projects across 2D, 3D, AR, and VR for PC, Android, iOS, and WebGL, covering single-player and multiplayer experiences. I thrive on delivering solid C# and OOP solutions and enjoy turning complex ideas into reliable, player-friendly systems.\n\nI’m results-driven, can work independently or with a team, and I’m fluent in English. I’m proud to be Top Rated on Upwork with a 100% success rate.

Vladimir Limarchenko

Hi, I’m Vladimir Limarchenko, a Senior Unity Developer focusing on game systems and client development. I’ve worked on a wide range of projects across 2D, 3D, AR, and VR for PC, Android, iOS, and WebGL, covering single-player and multiplayer experiences. I thrive on delivering solid C# and OOP solutions and enjoy turning complex ideas into reliable, player-friendly systems.\n\nI’m results-driven, can work independently or with a team, and I’m fluent in English. I’m proud to be Top Rated on Upwork with a 100% success rate.

Available to hire

Hi, I’m Vladimir Limarchenko, a Senior Unity Developer focusing on game systems and client development. I’ve worked on a wide range of projects across 2D, 3D, AR, and VR for PC, Android, iOS, and WebGL, covering single-player and multiplayer experiences. I thrive on delivering solid C# and OOP solutions and enjoy turning complex ideas into reliable, player-friendly systems.\n\nI’m results-driven, can work independently or with a team, and I’m fluent in English. I’m proud to be Top Rated on Upwork with a 100% success rate.

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Language

English
Fluent

Work Experience

Senior Unity Developer at Artificial Core (Corepunk MMORPG)
April 1, 2024 - Present
Developed inventory management with draggable tabs; implemented mounts system; optimized performance by reducing FPS spikes in minimap, particle systems, and fog of war; created user-selectable quest rewards; improved in-house Editor tools for quest design and localization workflows.
Senior Unity Developer at Sumdog
October 1, 2020 - February 1, 2024
Led login optimization with credential presets and deep link QR login; introduced 3D avatar with wheelchair customization; built B2C sign-up flow for subscriptions via in-app purchases; implemented extensible architecture for 3D garden and house areas; added social features including friend requests, gifting, and cinematic gift reveals; supervised external developers and enabled multiplayer for mini-games using Photon.
Senior Unity Developer at Mystery Egg Games
January 1, 2019 - February 1, 2025
Hero.EXE indie project; solo development of core game systems; contributed to design decisions and technical art requirements (part-time).
Senior Unity Developer at NetApp
November 1, 2019 - November 1, 2019
Augmented reality application for an expo stand; Unity + AR Foundation for iOS/Android; experimented with green screen video handling (WebM vs chroma key shader).
Senior Unity Developer at IX.co
August 1, 2019 - September 1, 2019
Interactive AR engagement feature for mobile news and standings app; remote-control AR car; image tracking; Asset Bundles to reduce build size; NatShare integration for screenshots/videos; early adoption of People Occlusion.
Senior Unity Developer at Robot Sea Monster Games
February 1, 2019 - April 1, 2019
Visual novel VR demo; built a node-based decision system; integrated Google Speech to Text; produced animated cutscenes using Unity Timeline.
Unity Developer at Puppet Master Games
May 1, 2017 - November 1, 2018
Star Trek Adversaries: early prototypes, main trading card game components, mobile touch controls, and architecture adjustments for an authoritative server.
Educator and content creator at Self employed
January 1, 2014 - May 1, 2017
Created a series of video courses about making digital trading card games in Unity3D; courses on Udemy attracted thousands of students and reviews.
Senior Unity Developer at Artificial Core
April 1, 2024 - Present
Corepunk MMORPG: Developed inventory management system with draggable tabs; implemented mounts system; optimized FPS spikes in minimap, particle systems, and fog of war; created user-selectable quest rewards; improved in-house Editor tools for efficient quest design and localization workflows.

Education

Master's degree in Theoretical Mechanics at Kyiv National Taras Shevchenko University
January 11, 2030 - January 1, 2010
Candidate’s degree in Theoretical Mechanics (Ph.D. equivalent) at Kyiv National Taras Shevchenko University
January 11, 2030 - January 1, 2014
Master’s degree in Theoretical Mechanics at Kyiv National Taras Shevchenko University
January 11, 2030 - January 1, 2010
Candidate’s degree in Theoretical Mechanics (Ph.D. equivalent) at Kyiv National Taras Shevchenko University
January 11, 2030 - January 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services