I’m Vivian Osness, a character rigging/model artist and CG generalist based in Rochester, NY. I thrive on conceptualizing, developing, and executing projects, coordinating with teams, solving creative problems, and delivering polished work under tight deadlines. My background spans animation, modeling, rigging, and visual storytelling, with a passion for bringing ideas to life through collaboration and technical craft. I enjoy fast-paced environments where I can contribute concept art, 2D assets, and workflow optimizations to help directors and leads realize their vision. I’m driven by teamwork, iterative design, and pushing creative boundaries while maintaining a friendly, proactive approach to problem solving.

Vivian Osness

I’m Vivian Osness, a character rigging/model artist and CG generalist based in Rochester, NY. I thrive on conceptualizing, developing, and executing projects, coordinating with teams, solving creative problems, and delivering polished work under tight deadlines. My background spans animation, modeling, rigging, and visual storytelling, with a passion for bringing ideas to life through collaboration and technical craft. I enjoy fast-paced environments where I can contribute concept art, 2D assets, and workflow optimizations to help directors and leads realize their vision. I’m driven by teamwork, iterative design, and pushing creative boundaries while maintaining a friendly, proactive approach to problem solving.

Available to hire

I’m Vivian Osness, a character rigging/model artist and CG generalist based in Rochester, NY. I thrive on conceptualizing, developing, and executing projects, coordinating with teams, solving creative problems, and delivering polished work under tight deadlines. My background spans animation, modeling, rigging, and visual storytelling, with a passion for bringing ideas to life through collaboration and technical craft.

I enjoy fast-paced environments where I can contribute concept art, 2D assets, and workflow optimizations to help directors and leads realize their vision. I’m driven by teamwork, iterative design, and pushing creative boundaries while maintaining a friendly, proactive approach to problem solving.

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Language

English
Fluent

Work Experience

Character TD Intern on Gatto (2027) at Pixar Animation Studios
June 1, 2025 - December 1, 2025
Modeled and rigged multiple characters and accessories; contributed to sequences with prop and wardrobe elements; collaborated with leads to refine pipelines and ensure project alignment.
Character TD at Muslims in Animation
January 1, 2025 - Present
Redesigning and reconstructing 2 characters for a 3-minute music video; collaborate with technical leads to revise work for project director approval; provide concept art and other 2D assets to streamline workflow.
Creator, Director, Producer, The Mooning Short Film at The Mooning Short Film
January 1, 2023 - May 1, 2024
Conceptualized, directed, and produced a 3-minute short film from initial idea to final release; oversaw all production aspects including script development, casting, and post-production; managed a team of 6 and timelines under tight deadlines; developed creative solutions to overcome production challenges.
Technical Direction Intern at Pixar Animation Studios
June 1, 2022 - August 1, 2022
10-week internship trained in Pixar’s Technical Direction pipeline, including rigging, lighting, texturing, effects, modeling, and layout; led asset creation for a minute-long collaborative CG short film as part of a 10-person team; supported project production and creative development.

Education

Bachelor of Fine Arts at Ringling College of Art and Design
August 1, 2020 - May 1, 2024

Qualifications

Best Student Project
January 1, 2025 - February 12, 2026
Best of Ringling
May 1, 2024 - February 12, 2026
Best of Ringling Showcase Selection
May 1, 2024 - February 12, 2026

Industry Experience

Media & Entertainment