I am a Technical Artist and 3D Generalist with extensive experience in CG and VFX, fluent in managing complex content production pipelines. I build full-stack 3D assets from concept sketches to animation and rendering, and I collaborate closely with artists and engineers to solve data access and management challenges, from animation cleanup to GUI tools for art creation. I enjoy cross-disciplinary collaboration, from sketch artists to software developers, and I thrive on turning creative ideas into robust, scalable solutions. I excel in creative concept design, meticulous problem-solving, and I am always eager to learn and explore new tools and techniques.

Clay Hunter Welch

PRO

I am a Technical Artist and 3D Generalist with extensive experience in CG and VFX, fluent in managing complex content production pipelines. I build full-stack 3D assets from concept sketches to animation and rendering, and I collaborate closely with artists and engineers to solve data access and management challenges, from animation cleanup to GUI tools for art creation. I enjoy cross-disciplinary collaboration, from sketch artists to software developers, and I thrive on turning creative ideas into robust, scalable solutions. I excel in creative concept design, meticulous problem-solving, and I am always eager to learn and explore new tools and techniques.

Available to hire

I am a Technical Artist and 3D Generalist with extensive experience in CG and VFX, fluent in managing complex content production pipelines. I build full-stack 3D assets from concept sketches to animation and rendering, and I collaborate closely with artists and engineers to solve data access and management challenges, from animation cleanup to GUI tools for art creation.

I enjoy cross-disciplinary collaboration, from sketch artists to software developers, and I thrive on turning creative ideas into robust, scalable solutions. I excel in creative concept design, meticulous problem-solving, and I am always eager to learn and explore new tools and techniques.

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Language

English
Fluent

Work Experience

Concept Director at Story Co
December 1, 2024 - Present
Concept-designed, modeled, shaded, animated, lit and rendered 3D elements to bring the director’s vision to screen for Story Co’s original science fiction film work. Generated VFX assets and tracked them for integration with live-action plates. Interfaced with VFX contractors to guide their tasks to completion. Client-focused 3D mesh and surface work, camera and animation. Produced promotional animation for satellite launch companies, connecting 2D and 3D for original content. Cleaned up and added rigging to client models, lit, animated, and rendered shots for final release.
Lead Technical Artist, Creative Services at Pixar Animation Studios
May 1, 2023 - May 1, 2023
Proprietary and commercial DCC applications for feature animated film production; commercial applications included Maya, Katana, Houdini, Nuke, Photoshop, and Perforce. Coordinated and collaborated with multidisciplinary groups inside and outside Pixar to deliver high-resolution, high-quality images. Helped guide growth of Creative Services technical team by participating in selective hiring and training.

Education

M.S., Visualization Sciences at Texas A&M University, College Station, TX
January 11, 2030 - February 12, 2026
B.A., English at Texas A&M University, College Station, TX
January 11, 2030 - February 12, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment