I am a creative developer and XR specialist blending programming (Python, C#, Java) with fine arts and interactive design to craft immersive experiences in games and expanded realities. I work on prototypes using physics simulations, AI systems, and procedural design to turn ideas into playable digital spaces. Currently pursuing a Masters in Expanded Media at Darmstadt University of Applied Sciences, with a Bachelors in Expanded Realities. My background spans 3D/character art, Unity/Unreal, and XR development, enabling me to bridge creative vision with technical execution to push the boundaries of immersive media.

Kaan Koçak

I am a creative developer and XR specialist blending programming (Python, C#, Java) with fine arts and interactive design to craft immersive experiences in games and expanded realities. I work on prototypes using physics simulations, AI systems, and procedural design to turn ideas into playable digital spaces. Currently pursuing a Masters in Expanded Media at Darmstadt University of Applied Sciences, with a Bachelors in Expanded Realities. My background spans 3D/character art, Unity/Unreal, and XR development, enabling me to bridge creative vision with technical execution to push the boundaries of immersive media.

Available to hire

I am a creative developer and XR specialist blending programming (Python, C#, Java) with fine arts and interactive design to craft immersive experiences in games and expanded realities. I work on prototypes using physics simulations, AI systems, and procedural design to turn ideas into playable digital spaces.

Currently pursuing a Masters in Expanded Media at Darmstadt University of Applied Sciences, with a Bachelors in Expanded Realities. My background spans 3D/character art, Unity/Unreal, and XR development, enabling me to bridge creative vision with technical execution to push the boundaries of immersive media.

See more

Language

Turkish
Fluent
German
Advanced
English
Advanced

Work Experience

Freelance Lead Game Artist at SNAX GAMES
August 1, 2020 - March 1, 2021
Managed all visual aspects with Godot Engine integration, including skins, models, animations, and FXs. Led the team with sample animations of the gameplay.
Unity C# Developer / Designer at NMY Frankfurt (Mixed Media)
April 1, 2022 - August 1, 2022
Internship focused on AR spaces app development and Unity-based game features, including AR workflows, UI integration, and game design concepts.
3D Character/Environment Artist / Designer at Portakal Animasyon
May 1, 2013 - July 1, 2013
Internship producing 3D character and environment assets for animation and game projects.
3D Artist at MOD3D – Mini Modelim
May 1, 2013 - March 1, 2014
Full-time 3D artist creating models and assets for various projects.
Full-time Modeler, Supervisor at Portakal Animation – Canım Kardeşim (Cinema Movie)
January 1, 2016 - February 1, 2016
Character modeling, rigging, and supervision of assets for a cinema production.
Concept/Character/3D Artist, Compositing Assistant at GRAFİ2000 PRODUCTION
April 1, 2016 - October 1, 2016
2D to 3D conversions, character modeling/texturing, lighting/rendering, and FX supervision for multiple projects.
Freelance 3D/2D Artist at PORTAKAL ANIMATION – Canım Kardeşim (TRT Kids Channel)
January 1, 2016 - February 1, 2016
Modeling, rigging, space design, texturing and illustration for TV channel projects.
Freelance 3D Artist at HAPPY KIDS TV
March 1, 2017 - May 1, 2019
Optimized, rigged, and modeled assets for YouTube channel content.
Freelance 3D Artist at FES GAMES
June 1, 2015 - January 1, 2016
Handled modeling, rigging, texturing, and retopology for Android/iOS titles.
Freelance Game Artist at TUNA GAMES
April 1, 2020 - April 1, 2020
Handled all visual aspects with game engine integration for Idle Marine (mobile).
Game Artist at PLAYABLE FACTORY
May 1, 2019 - May 1, 2019
Optimized and organized existing 2D/3D game assets for playable mobile ads; improved UI/UX.
Full-time 3D/2D Artist at GRAFİ2000 PRODUCTION
April 1, 2016 - October 1, 2016
Character modeling, rigging, lighting, and asset creation for multiple unreleased projects.
Trainer at PRIVATE LESSONS – University Preparation
August 1, 2014 - October 1, 2014
Taught design basics, drawing techniques, and illustration to university aspirants.

Education

Masters in Expanded Media at Darmstadt University of Applied Sciences
January 1, 2024 - February 12, 2026
Expanded Realities (Bachelors) at Darmstadt University of Applied Sciences
January 1, 2020 - January 1, 2024
Industrial Product Design (Bachelors) at Mimar Sinan Fine Arts University
January 1, 2008 - January 1, 2014

Qualifications

GIST Gaming Istanbul - Developer Conference
April 1, 2022 - August 1, 2022

Industry Experience

Gaming, Media & Entertainment, Software & Internet