Available to hire
Hi, I’m Samuel Arminana, a Game Systems and UI Developer based in Miami with 8+ years of experience delivering maintainable, production-ready gameplay and UI across mobile, web, PC, and console. I specialize in Unity and C#, with training in C++, Java, and JavaScript, and I have hands-on experience with real-time and REST networking.
I thrive on new challenges and enjoy collaborating with teams that foster professional growth and share a passion for innovation in creative media. I’m motivated by turning ambitious ideas into reliable, scalable software and engaging player experiences.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
Javanese
Advanced
Aragonese
Beginner
Work Experience
Expert Network Consultant at Alpha Sense
February 1, 2025 - PresentDelivered expert analysis on the game development market, including trend forecasts and emerging technology. Provided strategic insights for product discovery and client engagement.
Advisor (Game Development & Engagement) at Augmented Cool
January 1, 2025 - PresentProvided feedback on best practices for technical implementations, UX design principles, and business strategy.
Contract Developer at Independent
December 1, 2024 - PresentContract work on various projects including UI, hardware integration, APIs, and augmented reality.
Senior Unity Game Developer at Boddle Learning
April 1, 2021 - December 1, 2024Led technical development & scaling of a 3D ed-game, growing users 50,000 to over 25 million in three years. Engineered game optimizations for low-spec devices, delivering 9.8 MB web and 39.8 MB mobile builds. Revamped early game loop to boost educational impact, increased incentives by 200%, and enhanced upgrades by 140% using data-driven insights. Implemented automated testing with Selenium for 24/7 SOAK testing and stability; resolved issues for districts during adoption.
Development Lead at The Tribe
August 1, 2019 - March 1, 2021Joined after the tech lead’s exit, rebuilt the game from scratch and organized under The Tribe. Created and managed technical contracts, including a Subscribe Star integration in under two weeks. Collaborated in community management of over 17k Discord members and 1.5k Patreon subscribers.
Systems Software Engineer Intern at EA Sports Tiburon
May 1, 2019 - August 1, 2019Enhanced development cycles by addressing inefficiencies and user errors in cross-functional workflows. Refactored a Slack bot (Jarvis) for maintainability and integrated with project management tools. Implemented automated testing in C++ for gameplay features, increasing reliability of user-input interactions.
Game Programmer at Rabid Raccoon Studios
December 1, 2017 - August 1, 2018Led development and optimization of gameplay mechanics for Nintendo Switch across two titles, migrating core systems in two weeks and ensuring console-specific compliance (including co-op). Designed UI systems and core state architecture; developed golf club simulation using Joy-Con SDK.
Education
Master of Science in Computer Engineering at Florida International University
August 1, 2025 - May 1, 2027Bachelor of Science in Computer Science at University of Central Florida
August 1, 2018 - May 1, 2021Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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