I’m a Senior 3D Artist and Environment Designer with experience across game development, character creation, and level integration in Unreal Engine. I’ve worked on large-scale productions where I handled asset creation from concept to engine-ready implementation, including optimization and visual storytelling.
My background also includes traditional Fine Arts (Sculpture) and physical film set design, which gives me a strong understanding of composition, space, materials, and atmosphere — both digital and real-world.
I specialize in:
Environment & Level Art
Game-ready assets (low/high poly workflows)
Unreal Engine integration & optimization
Visual storytelling through space and lighting
What sets me apart is that I don’t just model objects — I build experiences. I understand gameplay constraints, performance limitations, and artistic direction, and I communicate clearly throughout the production process.
I’m comfortable working independently or as part of a cross-functional team and I take ownership of delivery quality and deadlines.
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