I’m a Senior 3D Artist and Environment Designer with experience across game development, character creation, and level integration in Unreal Engine. I’ve worked on large-scale productions where I handled asset creation from concept to engine-ready implementation, including optimization and visual storytelling. My background also includes traditional Fine Arts (Sculpture) and physical film set design, which gives me a strong understanding of composition, space, materials, and atmosphere — both digital and real-world. I specialize in: Environment & Level Art Game-ready assets (low/high poly workflows) Unreal Engine integration & optimization Visual storytelling through space and lighting What sets me apart is that I don’t just model objects — I build experiences. I understand gameplay constraints, performance limitations, and artistic direction, and I communicate clearly throughout the production process. I’m comfortable working independently or as part of a cross-functional team and I take ownership of delivery quality and deadlines.…

Marius Rachiteanu

I’m a Senior 3D Artist and Environment Designer with experience across game development, character creation, and level integration in Unreal Engine. I’ve worked on large-scale productions where I handled asset creation from concept to engine-ready implementation, including optimization and visual storytelling. My background also includes traditional Fine Arts (Sculpture) and physical film set design, which gives me a strong understanding of composition, space, materials, and atmosphere — both digital and real-world. I specialize in: Environment & Level Art Game-ready assets (low/high poly workflows) Unreal Engine integration & optimization Visual storytelling through space and lighting What sets me apart is that I don’t just model objects — I build experiences. I understand gameplay constraints, performance limitations, and artistic direction, and I communicate clearly throughout the production process. I’m comfortable working independently or as part of a cross-functional team and I take ownership of delivery quality and deadlines.…

Available to hire

I’m a Senior 3D Artist and Environment Designer with experience across game development, character creation, and level integration in Unreal Engine. I’ve worked on large-scale productions where I handled asset creation from concept to engine-ready implementation, including optimization and visual storytelling.

My background also includes traditional Fine Arts (Sculpture) and physical film set design, which gives me a strong understanding of composition, space, materials, and atmosphere — both digital and real-world.

I specialize in:

Environment & Level Art

Game-ready assets (low/high poly workflows)

Unreal Engine integration & optimization

Visual storytelling through space and lighting

What sets me apart is that I don’t just model objects — I build experiences. I understand gameplay constraints, performance limitations, and artistic direction, and I communicate clearly throughout the production process.

I’m comfortable working independently or as part of a cross-functional team and I take ownership of delivery quality and deadlines.

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Language

English
Fluent

Work Experience

Founder / Solo Game Developer at Cuantic Art Tridimensional
December 1, 2024 - Present
End-to-end development of a premium mobile psychological horror game in Unreal Engine 5. Environment art, level design, and Blueprint gameplay systems. AI-assisted sound design and voice processing. Mobile optimization and Android deployment pipeline.
Environment Technical Artist / Level Designer / Level Artist at Cuantic Art Tridimensional / Quantic Games
July 1, 2023 - August 1, 2024
Specialized in creating immersive levels in Unreal Engine 5, from blockouts to detailed environment dressing, focusing on mesh and texture creation, material design, lighting, post-process effects, and kitbashing for rapid development. Introduced and integrated AI-driven tools across multiple workflow areas: sound design, concept development for environments/assets, automated documentation generation, animation, FX/VFX to enhance fidelity and efficiency.
Painter & Sculptor at Netflix
May 1, 2021 - December 1, 2021
3D artist working on the Netflix 'Wednesday' serial through Retina Film, contributing painter textures and sculpture work for assets.
3D Artist at Retina Film
January 1, 2020 - November 1, 2020
Contributed to the development of a 3D mobile game, transforming 2D concepts into high-quality 3D assets. Created hard-surface models, performed UV unwrapping, processed textures in Substance Painter, used ZBrush for detailing, produced LODs, validated assets in Unity, and supported clothing design using Marvelous Designer.
Painter & Sculptor at Dampyr Movie production
March 1, 2019 - November 1, 2019
Sculpted and painted props, ensuring authenticity and integration into the film’s old-town setting. Led and coordinated a team of visual artists, overseeing decorative elements for set design. Adapted decorative buildings to fit the film environment, collaborating with scenographers and directors to align artistic contributions with the cinematic vision. Provided artistic direction and quality control for set dressing and props.
3D&2D Artist at FUN labs
January 1, 2017 - October 1, 2018
Worked on The Walking Dead: The Telltale Definitive Series and Stranded Deep, focusing on character modeling, organic and hard-surface objects, props design, lighting and texturing to ensure asset quality and consistency. Collaborated with the artistic team on asset optimization and visual coherence.
3D Project Designer at Total Display Media
June 1, 2010 - May 1, 2016
Lead 3D Designer for clients such as PepsiCo, Philip Morris International, Coca-Cola, Louis Vuitton. Coordinated design teams of up to 10, ensuring collaboration between design, engineering, and manufacturing. Oversaw prototype development and mass production, maintaining quality control and design standards. Created 2D/3D concepts and provided artistic direction for interior design collaboration.
Graphic Designer at IBM Romania
January 1, 2009 - November 1, 2010
Created and delivered graphic design and visual content for IBM Romania events, adhering to brand guidelines and producing materials for presentations, banners, stage backdrops, and promotional assets.

Education

Bachelor in Fine Arts at National University of Arts Bucharest
January 1, 2004 - January 1, 2008
Bachelor's degree, Fine Arts in general at Art High School 'Victor Brauner', Piatra Neamț
January 1, 1999 - January 1, 2003

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education