I’m Ed Sheldon, a senior Unity Developer based in London with 12+ years shipping games across console, PC, and mobile. I specialise in gameplay systems, AI, and multiplayer networking, with strong experience in Unity workflows and DOTS/ECS. I’ve contributed from prototype through production on freemium live games, premium titles, and online multiplayer projects, across gameplay/AI, multiplayer architecture, editor tooling, pipelines, and backend integrations. I enjoy building scalable systems and mentoring others; I’ve supported projects through console certification, live ops, and post-launch updates, and I continue to pursue independent projects and game jam awards. Outside of work, I work on independent projects and have won multiple awards at game jams as a solo developer.
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