I'm Ed Sheldon, a senior Unity Developer based in London with 12+ years shipping games across console, PC, and mobile. I specialise in gameplay systems, AI, and multiplayer networking, with strong experience in Unity workflows and DOTS/ECS. I've contributed from prototype through production on freemium live games, premium titles, and online multiplayer projects, across gameplay/AI, multiplayer architecture, editor tooling, pipelines, and backend integrations. I enjoy building scalable systems and mentoring others; I've supported projects through console certification, live ops, and post-launch updates, and I continue to pursue independent projects and game jam awards. Outside of work, I work on independent projects and have won multiple awards at game jams as a solo developer.

Ed Sheldon

I'm Ed Sheldon, a senior Unity Developer based in London with 12+ years shipping games across console, PC, and mobile. I specialise in gameplay systems, AI, and multiplayer networking, with strong experience in Unity workflows and DOTS/ECS. I've contributed from prototype through production on freemium live games, premium titles, and online multiplayer projects, across gameplay/AI, multiplayer architecture, editor tooling, pipelines, and backend integrations. I enjoy building scalable systems and mentoring others; I've supported projects through console certification, live ops, and post-launch updates, and I continue to pursue independent projects and game jam awards. Outside of work, I work on independent projects and have won multiple awards at game jams as a solo developer.

Available to hire

I’m Ed Sheldon, a senior Unity Developer based in London with 12+ years shipping games across console, PC, and mobile. I specialise in gameplay systems, AI, and multiplayer networking, with strong experience in Unity workflows and DOTS/ECS. I’ve contributed from prototype through production on freemium live games, premium titles, and online multiplayer projects, across gameplay/AI, multiplayer architecture, editor tooling, pipelines, and backend integrations. I enjoy building scalable systems and mentoring others; I’ve supported projects through console certification, live ops, and post-launch updates, and I continue to pursue independent projects and game jam awards. Outside of work, I work on independent projects and have won multiple awards at game jams as a solo developer.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Senior Unity Developer at SMG
January 1, 2022 - January 1, 2025
Developed AI systems and core gameplay mechanics for LEGO Party, a multiplayer console and PC title. Built a dynamic cutscene tool for the Animation team to use on multiple projects. Designed and implemented a Trading Card Game gameplay system and AI for Risk, a live online multiplayer title (mobile & PC, freemium).
Senior Unity Developer at Contracting
January 1, 2022 - January 1, 2023
Unity Lead Developer on the McDonald’s Monopoly mobile game and AR experience, building the full Unity application and integrating backend systems for rewards, accounts, and prize services across multi year campaigns with millions of users.
Technical Director at Spatial Sauce
January 1, 2019 - January 1, 2022
Led technical direction for a studio delivering Unity based games and interactive experiences. Managed development teams and oversaw architecture, tooling, and technical pipelines across multiple projects. Contributed hands-on to gameplay systems, mobile projects, and real time interactive installations.
Senior Unity Developer at Warpin Media
January 1, 2017 - January 1, 2018
Developed gameplay systems and interactive features for VR educational games and AR mobile applications. Built internal tools and frameworks to streamline development across VR and MR platforms. Lead the development of a Magic Leap experience for H&M x Moschino for New York Fashion Week.
Lead Unity Developer at Achebit
January 1, 2015 - January 1, 2017
Lead Unity programmer on Dungeon League, a fast paced online multiplayer game for PC and consoles. Rebuilt the game’s core architecture to support online multiplayer. Developed core gameplay and AI systems. Console development and platform submission processes.
Unity Developer at Hojo Studio
January 1, 2014 - January 1, 2015
Sole programmer working with a small team of designers, developing prototypes and mobile games. Created a freemium mobile game for iOS and Android named Nippy Cats.
Unity Developer at Webling
January 1, 2013 - January 1, 2017
Developed mobile games for large scale marketing campaigns for brands. Built interactive games for installations and AR/VR projects. Worked in a small team with tight deadlines, regularly wearing multiple hats across development. Responsible for gameplay systems, optimisation, service integrations, and platform submission processes.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment