I am a creative and passionate Game Developer & Designer with over 2 years of experience designing and developing engaging 2D, 3D, and VR gameplay experiences. I excel at combining artistic vision with technical expertise to bring innovative game concepts to life. I am seeking a dynamic role in a forward-thinking company where I can apply my creativity, design thinking, and programming skills.

Avasyu Jain

I am a creative and passionate Game Developer & Designer with over 2 years of experience designing and developing engaging 2D, 3D, and VR gameplay experiences. I excel at combining artistic vision with technical expertise to bring innovative game concepts to life. I am seeking a dynamic role in a forward-thinking company where I can apply my creativity, design thinking, and programming skills.

Available to hire

I am a creative and passionate Game Developer & Designer with over 2 years of experience designing and developing engaging 2D, 3D, and VR gameplay experiences.

I excel at combining artistic vision with technical expertise to bring innovative game concepts to life. I am seeking a dynamic role in a forward-thinking company where I can apply my creativity, design thinking, and programming skills.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Game Designer & Developer at Bamigos VR LLP
September 1, 2024 - Present
Independentely designed and developed an innovative mixed reality trampoline game, Stationary VR Shooting, interactive floor and wall projection games using Kinect V2, RP LiDAR, and TUIO; showcased at IA APIE xpo 2025. Created interactive floor projection for Vantara. Led a game development team, mentoring and guiding interns while overseeing project progress, resolving issues, and ensuring on-time delivery of high-quality games. Initially contributed as a game designer, collaborating closely with the art team to shape game levels, mechanics, flow, and concepts, while maintaining visuals aesthetics throughout the development process. Worked cross-functionally with the electronics team to integrate Arduino-based game elements into Unity, ensuring seamless technical and gameplay integration. Portfolio Link - Click here.
Junior Game Programmer Intern at Paper Boat Apps Pvt. Ltd
July 1, 2022 - February 1, 2023
Worked closely with department head for developing games for Kid Dopia app like Balloon Pop, ABC Animals and Kid's Library. Understood the use of version control tools such as GitHub, Plastic SCM and SourceTree. Learned to keep the code optimized, modular, well-structured, and documented to make it readable and explainable to co-developers. Participated in building 3D hyper-casual games and learned to implement Unity Analytics, Ads, and IAP; gained experience in minimizing GC through DOts and multi-threading to avoid game freezing. Collaborated with Designers, Artists & Testers to ensure quality of games.
Game Designer & Developer at Independent (Freelance)
September 1, 2024 - Present
Independently designed and developed an innovative mixed reality trampoline game, Stationary VR Shooting, interactive floor and wall projection games using Kinect V2, RP LiDar, and TUIO; led a development team, mentored interns, supervised project progress, and ensured timely delivery of high-quality games. Created interactive floor projection for Vantara. Led a game development team, mentoring interns; integrated Arduino-based game elements into Unity; collaborated with designers and testers to maintain visual aesthetics and gameplay quality.
Junior Game Programmer
July 1, 2022 - February 28, 2023
Contributed as a Junior Game Programmer, supporting planning and implementation of mobile games; worked with version control tools (GitHub, Plastic SCM, SourceTree); applied OOP, SOLID principles, and design patterns to create robust, modular code; contributed to designing and delivering 3D hyper-casual games; collaborated with artists and testers to ensure quality.
Game Developer Intern at Kidpop / ABC Animals / Kid's Library
April 1, 2022 - June 30, 2022
Worked closely with the department head for developing games for Kidpop apps like Balloon Pop, ABC Animals and Kid's Library. Used version control tools (GitHub, Plastic SCM, SourceTree) and followed SOLID principles; translated design concepts into clean, efficient code, delivering 3D hyper-casual games; contributed to planning and implementation of features.
Unity Game Engineer at Independent / Freelance
January 1, 2017 - January 1, 2020
Implemented Unity-based gameplay features and integrated Arduino-based game elements into Unity; collaborated with design and electronics teams to ensure seamless technical and gameplay integration; created live updates to improve user experience using Socket.IO.
Junior Game Programmer at Paper Boat Apps Pvt. Ltd
July 1, 2022 - February 1, 2023
Worked closely with the department head to plan mobile games for Kiddopia apps; implemented OPS, SOLID principles, and design patterns for robust, modular code. Brainstormed concepts and translated designs into clean, efficient code; utilized Unity Analytics, Ads & IAP Optimizations using DOTS to ensure performance.
Game Developer Intern at Paper Boat Apps Pvt. Ltd
April 1, 2022 - June 1, 2022
Assisted in shipping Kiddopia games (Balloon Pop, ABC Animals, Kid's Library); used version control tools (GitHub, Plastic SCM, SourceTree); contributed to optimization, modularity, documentation, and readability for other developers.
Game Designer & Developer at Bamigos VR
September 1, 2024 - January 1, 2026
Independently designed and developed an innovative mixed reality trampoline game, Stationary VR Shooting, and interactive floor and wall projection games using Kinect V2, RP LiDAR, and TUIO; showcased at IA API Expo 2025. Led a game development team, mentored interns, oversaw progress, resolved issues, and ensured on-time delivery of high-quality games.
Full Stack Game Developer & Designer at AI-Certs
March 1, 2026 - Present
Developed 2D & 3D games for WebGL platform for Netcom Learning, collaborating with instructional and game designers and testers to publish games for Netcom; languages known include HTML, JavaScript, C#, and CSS.

Education

B.Com (Honours) at Prestige Institute of Management & Research (Devi Ahilya Vishwavidyalaya, Indore)
January 11, 2030 - February 12, 2026
PG-DCA at Maya Advance Academy of Cinematics (MAAC)
January 11, 2030 - February 12, 2026
at Maya Advance Academy of Cinematics (MAAC)
January 11, 2030 - February 12, 2026
at Swati Jain Institute of Management (Devi Ahilya Vishwavidyalaya, Indore)
January 11, 2030 - February 12, 2026
Diploma in Animation (2D/3D) / Maya Advance Academy of Cinematics at MAAC (Maya Advance Academy of Cinematics); Swati Jain Institute of Management, Devi Ahilya Vishwavidyalaya, Indore
January 11, 2030 - April 7, 2026
BE (Hons) at Prestige Institute of Management & Research (Devi Ahilya Vishwavidyala), Indore
January 11, 2030 - April 7, 2026
Certificate in Cinematics/Animation at Maya Advanced Academy of Cinematics (MAAC)
January 11, 2030 - April 7, 2026
Institute/Management Training at Swati Jain Institute of Management (Devi Ahilya Vishwavidyala), Indore
January 11, 2030 - April 7, 2026

Qualifications

AI Certification
March 1, 2026 - April 7, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services