Available to hire
Hi, I am Alexander Domingo, a 3D artist and designer focused on building immersive environments and assets for games, film, and architectural visualization. I am passionate about storytelling through detailed modeling, texturing, lighting, and composition, and I enjoy collaborating with cross-functional teams to bring ideas to life.
I am proactive and deadline-driven, always exploring new tools and workflows to improve production efficiency. I love mentoring fellow artists, refining pipelines, and delivering visually compelling work that respects technical constraints and client goals.
Skills
Language
English
Fluent
Work Experience
3D Environment Artist at Sawhorse Productions
February 1, 2024 - PresentDesign and develop 3D environments and assets for Walmart-Realm, an online interactive shopping platform. Conceptualize and build 3D environments and props, ensuring visual fidelity and performance. Collaborate with Art Directors and interdisciplinary teams to integrate assets into the development pipeline. Guide the production of high-quality models and textures, drive technical compliance, and contribute to creative direction. Advise Art Directors on artist assignments, refine execution strategies, and develop scalable workflows. Research and adopt new tools to improve production efficiency and troubleshoot integration challenges within Unreal Engine.
Founder and 3D Artist at FurnishLink
May 1, 2022 - PresentFounded FurnishLink to make cultural and historical artifacts and environments accessible to 3D artists worldwide. Hire and manage contractors, define design briefs, establish project management and design pipelines, and develop budgets and timelines. Review and approve 3D assets to meet client standards; design, model, and texture high-quality assets for architectural visualization, furniture design, interior design, and game development. Plan modular environments for Unreal Engine, render marketing imagery, and market products on Fab, ArtStation, FlippedNormals, and CGTrader. Align art direction with clients and grow the FurnishLink brand.
3D Artist at Crozzroads
September 1, 2020 - November 1, 2022Designed and rendered interior and exterior architectural visualization scenes and artist impressions for clients. Built and textured 3D models for interactive tool development. Collaborated with Unreal Engine developers and 3D artists to create real-time visualization tools for architects and developers. Documented and improved pipeline for asset management, Unreal vegetation generation, material workflows, and project management. Researched and deployed new software and plugins to streamline production, recovering time.
Content Image Artist at Nike, Inc.
October 1, 2017 - October 1, 2018Established the licensed content creation team for the Digital Product Creation studio. Provided artwork creation and delivery support for Licensed Nike Leagues. Designed and streamlined content creation, management, and delivery processes; implemented library solutions and automation; trained content users on best practices; collaborated with Product Creation Centers, factory partners and developers to ensure artwork consistency; communicated content strategy to stakeholders; partnered with Adobe and Wrike for tailored software solutions.
Digital Creation Lead at Nike, Inc.
December 1, 2016 - October 1, 2018Project manager for MLB Headwear, Cut and Sew, and College Headwear. Led Wrike adoption for the Digital Product Creation studio. Built trust with leadership to pioneer a new product creation process and champion a new studio model. Managed overlapping positions during studio transitions; expanded team capabilities; facilitated category meetings; ensured product gates and dates were met and artwork passed quality control tests before factory production. Prepared visual tools for team product reviews and ensured category team members could create, sell and manufacture seasonal product.
Graphic Designer at XPO Logistics
July 1, 2013 - October 1, 2015Designed internal and external facing graphics for print and digital use. Projects included posters, magazines, digital displays, infographics, banners, calendars, brochures, booklets, presentations, department icons, email campaign graphics, websites, and training documents. Photographed employees and equipment during company events. Developed and implemented a project tracking tool that identified areas of improvement and maximized design time. Managed all design assets for the company. Ensured artwork complied with brand standards and legal requirements. Contributed to department Kaizens focused on process improvement, resulting in a 34% increase in artwork output.
Production Artist at Nike, Inc.
November 1, 2015 - December 1, 2016Created and maintained MLB licensed apparel product images and graphics for sales and manufacturing. Collaborated with global teams to produce large product lines, providing design and production solutions when needed. Acted as product expert to provide input and direction to all cross functional stakeholders. Built graphic schematics to the specifications of the League or Team with input from Graphic Designers. Improved product image standards, review process, execution, and final delivery of graphics to the factory. Meticulously reviewed and corrected graphic issues with typography, color, placement and scale. Maintained high design standards throughout the production season. Assisted in training new artists in studio workflow procedures.
Education
Bachelor of Arts, Game Art and Animation (First Degree Honors) at SAE Institute, Amsterdam, Netherlands
January 1, 2018 - January 1, 2020Bachelor of Science, Organizational Communications at University of Portland, Portland, OR, United States
January 1, 2007 - January 1, 2011Qualifications
5SRW V-Ray: CGWorld
January 11, 2030 - February 12, 2026Unreal Engine 5: Lighting, Fog, and Post Processing
January 11, 2030 - February 12, 2026Udemy Unreal Engine 5: Advanced Landscape Creation
January 11, 2030 - February 12, 2026Udemy Unreal Sensei 3ds Max + V-Ray: Advanced Architectural Exteriors
January 11, 2030 - February 12, 2026Udemy Digital Landscapes: Painting Environments with Photoshop
January 11, 2030 - February 12, 2026Industry Experience
Media & Entertainment, Consumer Goods, Real Estate & Construction, Software & Internet, Professional Services
Skills
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