I'm Akhil M. Majgaonkar, a Montreal-based 3D Generalist and Technical Artist with extensive experience in modeling, texturing, lighting, and optimizing assets for AAA games and cinematic trailers. I specialize in Unreal Engine 5, Unity, PBR workflows, and procedural tools, and I love turning concepts into immersive environments. I thrive in collaborative teams, enjoy building polished assets—from foliage and landscapes to character props—and I’m passionate about storytelling through visuals and interactive media. I’m always eager to contribute creative ideas and technical solutions to raise gameplay and narrative.

Akhil M. Majgaonkar

I'm Akhil M. Majgaonkar, a Montreal-based 3D Generalist and Technical Artist with extensive experience in modeling, texturing, lighting, and optimizing assets for AAA games and cinematic trailers. I specialize in Unreal Engine 5, Unity, PBR workflows, and procedural tools, and I love turning concepts into immersive environments. I thrive in collaborative teams, enjoy building polished assets—from foliage and landscapes to character props—and I’m passionate about storytelling through visuals and interactive media. I’m always eager to contribute creative ideas and technical solutions to raise gameplay and narrative.

Available to hire

I’m Akhil M. Majgaonkar, a Montreal-based 3D Generalist and Technical Artist with extensive experience in modeling, texturing, lighting, and optimizing assets for AAA games and cinematic trailers. I specialize in Unreal Engine 5, Unity, PBR workflows, and procedural tools, and I love turning concepts into immersive environments.

I thrive in collaborative teams, enjoy building polished assets—from foliage and landscapes to character props—and I’m passionate about storytelling through visuals and interactive media. I’m always eager to contribute creative ideas and technical solutions to raise gameplay and narrative.

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Language

English
Advanced

Work Experience

Freelance 3D Environment Artist / 3D Generalist / Technical Artist at Freelance
April 1, 2023 - Present
Contributed to real-time cinematic samples and AAA project assets for Agora Studio and Epic Games ecosystems. Created and optimized assets for Unreal Engine and Unity pipelines, including character physics assets, tool development (Editor Widgets) to streamline workflows, and asset integration for cinematic trailers and promotional material. Produced assets for Fortnite Kit Sidekick character introductions and other AAA-driven initiatives, while maintaining high visual fidelity and performant pipelines.
Senior Technical Artist / Environment Artist at Imaginary Spaces
May 1, 2021 - March 31, 2023
Lead 3D artist for environmental assets, overseeing modeling, texturing, and lighting in Unreal Engine and Unity pipelines. Automated shot creation using in-house tools, linked 3D asset inventories to interior design workflows, and collaborated across disciplines to ensure high fidelity visuals and robust performance for interactive media.
Technical Artist / Environment Artist at GameOn Creative Studio
May 1, 2019 - April 30, 2021
Led environment art from concept to implementation, producing assets for cinematic trailers and in-game sequences. Created foliage, landscaping, lighting, and shader work for mobile and AAA platforms; collaborated with interior designers and clients to ensure realism and cohesive storytelling, while optimizing assets for production pipelines.
3D Environment Artist / Environment Artist at Spin VFX / Spin VR
October 1, 2016 - December 31, 2018
Modeled and textured assets for film and television, creating realistic and immersive environments with Maya, ZBrush, Substance Painter/Designer, and Unreal Engine. Collaborated with VR teams to implement assets in a VR pipeline, meeting high standards of visual quality and technical performance. Developed creative concepts and designs in close collaboration with VR directors and clients for interactive media narratives.

Education

Diploma in Game Art and Design at Vancouver Institute of Media Arts (VANarts)
March 1, 2015 - March 1, 2016
Bachelor of Engineering in Electronics and Communication at Visvesvaraya Technological University (VTU)
June 1, 2009 - July 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet