Available to hire
Hi, I’m Jordan Thompson, a 3D Modeler/CG Generalist with a BFA in Visual Effects from SCAD. I specialize in turning concept designs into detailed 3D models, textures, lighting, and renders for film, games, and visualization projects. My workflow blends strong artistic training with hands-on production experience across personal and collaborative projects.
I’ve worked on SCAD-based animations, Metron projects, and self-initiated renders, leveraging Maya, ZBrush, Houdini, Nuke, and the Adobe suite. My background in land surveying also informs my spatial thinking and attention to detail, helping me deliver precise, cohesive visuals from concept to final render.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Work Experience
3D Modeler at Metron
January 1, 2024 - PresentResponsible for 3D modeling Blacktip VRS 2 Boat mechanism for client based on concept images; Provided high quality 3D renders
3D Modeler / Concept Designer at SCAD
January 1, 2024 - PresentAegis Mechsuit Animation: worked within a group to create high resolution animation of weaponized mech suit; Responsible for concept design, 3D modeling, texturing, and lighting
Illustrator/ Concept Designer at Mind Restoration / Voyage of the Mind
January 1, 2023 - December 31, 2024Mind Restoration/Voyage of the Mind Animation: Illustration/concept design with Adobe Photoshop; 3D Model and sculpting done with Zbrush & Maya; Composite and Final Render
Mechanical Robotic Gripper Animation at Metron / Client Project
January 1, 2023 - December 31, 2023Modeling/textures/shaders/lighting done in Houdini; Rendered and Animated with Houdini Redshift
Character Designer / 3D Modeler at Futuristic Cyberpunk 2077 Dwarf
January 1, 2023 - December 31, 2023Character design and concept; Sculpting/modeling/texturing/lighting/final render; Weapons modeling in Zbrush & Maya; Textures in Substance Painter; Final render/lighting with Marmoset Toolbag
Modeler / Lighting / Animation at No Country for Old Men Mood & Mood Alteration
January 1, 2022 - December 31, 2022Modeling/lighting/animation with Maya; Final Render with Maya Arnold
Prop/Asset Modeler at Dewalt / Igloo Cooler
January 1, 2022 - December 31, 2022Modeled with Maya; Shading/Rendered with Arnold in Maya
Ford Mustang Model / Turntable Render at Client Project
January 1, 2022 - December 31, 2022Modeled with Maya; Shading and texturing with Maya Arnold; Final turntable Render with Arnold; Composited with Adobe Photoshop
Compositor / Matte Painter at A Bad Day for the Shire
January 1, 2023 - December 31, 2023Composited with Photoshop, Nuke & Adobe After Effects; 3D Projection Animation in Nuke; Final composite with Adobe After Effects
Illustrator / Concept Designer / 3D Artist at SCAD
January 1, 2023 - January 1, 2024"Mind Restoration/Voyage of the Mind" Animation: illustration/concept design in Photoshop; 3D modeling/sculpting in ZBrush & Maya; composition and final render.
3D Modeler / Technical Artist at Metron
January 1, 2023 - PresentMechanical Robotic Gripper Animation: modeling, textures, shaders, lighting in Houdini; rendering and animation in Houdini.
Character Designer / 3D Artist at Self-Directed / Personal Project
January 1, 2023 - PresentFuturistic Cyberpunk 2077 Dwarf: character design, sculpting/modeling/texturing/lighting/final render; weapon modeling with ZBrush & Maya; textures in Substance Painter; final render in Marmoset Toolbag.
3D Artist at Self-Directed / Personal Project
January 1, 2022 - Present"No Country for Old Men" Mood & Mood Alteration: modeling/lighting/animation in Maya; final render in Maya Arnold.
3D Modeler / Shader Artist at Self-Directed / Personal Project
January 1, 2022 - PresentProps/Assets (Dewalt Job Site Fan / Igloo Cooler): modeled in Maya; shading and render with Arnold in Maya.
3D Modeler at Self-Directed / Personal Project
January 1, 2022 - Present2008 Ford Mustang Model / Turntable / Render: modeled in Maya; shading/texturing with Arnold; final turntable render; composited in Photoshop.
Compositor / Matte Painter at Self-Directed / Personal Project
January 1, 2023 - December 31, 2023A Bad Day for the Shire: matte painting; composited with Photoshop, Nuke, and After Effects; 3D projection animation in Nuke; final composite in After Effects.
Land Surveyor at Morris & Ritchie Associates
January 1, 2014 - December 31, 2018Assisted in conducting public and private topographical details (control points, boundary lines); supported construction layouts.
Education
BFA at Savannah College of Art & Design
January 1, 2022 - December 31, 2024Graphic Design/Communication at University of Maryland University College
January 1, 2018 - February 13, 2026Associates Degree in Illustration at Delaware College of Art & Design
January 1, 2011 - January 1, 2013Dual Enrollment Program in 3D Modeling/ Animation at Community College of Baltimore County
June 1, 2011 - February 13, 2026Bachelor of Fine Arts in Visual Effects at Savannah College of Art & Design (SCAD)
January 1, 2022 - January 1, 2024Graphic Design/Communication at University of Maryland University College
January 1, 2018 - January 1, 2018Associates Degree in Illustration at Delaware College of Art & Design
January 1, 2011 - January 1, 2013Dual Enrollment Program at Community College of Baltimore County
June 1, 2011 - June 1, 2011Qualifications
Industry Experience
Media & Entertainment, Software & Internet, Education, Professional Services
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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