Hi, I’m David Weitao Dai, an Environmental, Texture, and Materials Artist who thrives at the intersection of art and real-time technology. I specialize in creating cohesive 3D environments, optimized assets, and polished visuals for broadcasts, films, and interactive experiences. I enjoy collaborating with Unreal Engine teams to turn concepts into immersive visuals, from storyboard ideation to final renders.
I’ve contributed to high-profile projects like CBS Sports x SCADpro for Super Bowl LVIII and independent thesis films, using tools such as Maya, ZBrush, Substance Painter, Photoshop, and Unreal Engine to craft believable worlds with strong visual fidelity and performance.
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