I’m an accomplished 3D modeling and texturing artist with 18+ years of experience delivering production-ready assets for Animation, VFX, and Gaming. I’ve led end-to-end asset creation across characters, creatures, hard-surface models, vehicles, props, and environments, while also supporting facial modeling workflows from scratch and scan-based inputs. I enjoy building consistent, scalable pipelines—especially through variant-based asset control and clean USD architecture for reliable, complex productions. Over my career, I’ve directed modeling teams across multiple international TV and game projects, optimized multi-shot environments for efficiency, and balanced artistic vision with technical accuracy to ship high-quality work under studio timelines.…

Samir 3D Modeler

I’m an accomplished 3D modeling and texturing artist with 18+ years of experience delivering production-ready assets for Animation, VFX, and Gaming. I’ve led end-to-end asset creation across characters, creatures, hard-surface models, vehicles, props, and environments, while also supporting facial modeling workflows from scratch and scan-based inputs. I enjoy building consistent, scalable pipelines—especially through variant-based asset control and clean USD architecture for reliable, complex productions. Over my career, I’ve directed modeling teams across multiple international TV and game projects, optimized multi-shot environments for efficiency, and balanced artistic vision with technical accuracy to ship high-quality work under studio timelines.…

Available to hire

I’m an accomplished 3D modeling and texturing artist with 18+ years of experience delivering production-ready assets for Animation, VFX, and Gaming. I’ve led end-to-end asset creation across characters, creatures, hard-surface models, vehicles, props, and environments, while also supporting facial modeling workflows from scratch and scan-based inputs.

I enjoy building consistent, scalable pipelines—especially through variant-based asset control and clean USD architecture for reliable, complex productions. Over my career, I’ve directed modeling teams across multiple international TV and game projects, optimized multi-shot environments for efficiency, and balanced artistic vision with technical accuracy to ship high-quality work under studio timelines.

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Language

English
Advanced

Work Experience

Lead Modelling Artist at Philm CGI Pvt. Ltd
December 1, 2014 - June 1, 2015
Directed the modelling department for multiple international TV series, focusing on character consistency and optimized environment modelling.
Lead Modelling Artist at Philm CGI Pvt.Ltd
December 1, 2014 - June 30, 2015
Directed the modeling department for multiple international TV series, focusing on character consistency and optimized environment modeling.
Senior Modelling Artist at Moving Picture Company (MPC)
March 1, 2013 - September 1, 2014
Oversaw modelling for multiple international TV series, driving visual continuity for characters and props, and optimizing environment models for production quality.
Senior Modelling Artist at Moving Picture Company (MPC)
March 1, 2013 - September 1, 2014
Directed modelling for multiple international TV series, focusing on character consistency and optimized environment assets; contributed to VFX pipelines for major titles such as Guardians of the Galaxy, The Jungle Book, Maleficent, Night at the Museum: Secret of the Tomb, Godzilla.
Senior Modeling Artist at Moving Picture Company (MPC)
March 1, 2013 - September 30, 2014
Contributed to the character and prop modeling for Academy Award-winning and blockbuster VFX pipelines, maintaining visual continuity and asset quality.
Lead 3D Modeling & Texturing Artist at Enthrall Animation Studio
June 1, 2012 - February 28, 2013
Led the end-to-end creation of 3D assets for educational content and other projects; delivered over 90 episodes of high-quality instructional animation.
Lead 3D Modelling & Texturing Artist at Krazy Motion Animation Pvt. Ltd
December 1, 2008 - June 1, 2012
Managed 3D asset production for games and animated series, focusing on optimized low-poly models and procedural textures. Key projects included Twelve Foot Ninja (short film), Jungle Trouble (Gamming), Silver Gilder, Jughead (short film), Soaked (iPad game), Wave Rider (Xbox Game).
Lead 3D Modeling & Texturing Artist at Krazy Motion Animation Pvt Ltd
December 1, 2008 - June 1, 2012
Managed asset production for games and animated series, focusing on low-poly modeling and texture pipelines.
Lead Modeling & Texturing Artist at KRAZY MOTION ANIMATION PVT.LTD
December 1, 2008 - June 30, 2012
Managed the 3D asset production for games and animated series, focusing on optimized low-poly modeling and procedural textures.
3D Modelling & Texturing Artist at ExCottonz Entertainment Pvt Ltd
November 1, 2007 - July 1, 2008
Joined here as a 3D modelling and texturing artist; contributed to short films and mobile/console game assets, including Global TV (short film) and various iPad/Phone games.
3D Modeling & Texturing Artist at Ex Cotto NZ Entertainment Pvt Ltd
November 1, 2007 - July 1, 2008
Joined as 3D modeling & texturing artist; contributed to multiple TV and film projects.
3D Modeling & Texturing Artist at Excottonez Entertainment Pvt Ltd
November 1, 2007 - July 31, 2008
Joined as a 3D modeling and texturing artist, creating game-ready assets for various projects.
3D Modeler and Texturing Artist at Multiple studios (Philm CGI Animation and VFX; Moving Picture Company; Enthralltech; Kraz y Motion; Esc toonz; Shaandaar; NH10; etc.)
January 1, 2007 - December 31, 2018
Contributed to end-to-end 3D asset production for animation and gaming titles with a focus on optimized low-poly models and hand-painted/procedural textures. Supported character and prop modeling for TV/film work, helped maintain visual continuity, and refined environment assets to improve overall production quality. Worked in blend of studio and pipeline environments using industry-standard DCC tools.

Education

Advanced Diploma in 3D Animation & Visual Effects at MAAC Bhubaneswar
January 11, 2030 - February 13, 2026
Advanced Diploma in 3D Animation & Visual Effects at MAAC Bhubaneswar
January 11, 2030 - March 15, 2026

Qualifications

Advanced Diploma in 3D Animation & Visual Effects
January 11, 2030 - February 13, 2026
C++ Programming
January 11, 2030 - March 15, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Professional Services