I’m an accomplished 3D modeling and texturing artist with 18+ years of experience delivering production-ready assets for Animation, VFX, and Gaming. I’ve led end-to-end asset creation across characters, creatures, hard-surface models, vehicles, props, and environments, while also supporting facial modeling workflows from scratch and scan-based inputs.
I enjoy building consistent, scalable pipelines—especially through variant-based asset control and clean USD architecture for reliable, complex productions. Over my career, I’ve directed modeling teams across multiple international TV and game projects, optimized multi-shot environments for efficiency, and balanced artistic vision with technical accuracy to ship high-quality work under studio timelines.
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