MA

Malin Arvidsson

Available to hire

I have over 25 years of experience working in games, a couple of years in TV and a few more in music engineering but I still feel like there is so much more to learn in my job.

About

I have over 25 years of experience working in games, a couple of years in TV and a few more in music engineering but I still feel like there is so much more to learn in my job. And because technology moves so fast in the games industry, every project is different, which is why it never gets boring. My passion for my job and for life in general makes me always want to explore and try new things.

I love travelling and I always take my recorder and mics with me to every place I go. I have a great recording kit, but there is always that one microphone that I still want. I’m active in the Sound community by reading posts and blogs and I regularly go to events like the Audio Track at Develop or GDC. I’ve also been a judge at the Game Bafta Awards regularly for best use of Audio and for best Original Music amongst other categories. Having worked in various companies and with many different people has taught me many different ways of doing things and also how to interact with every type and personality.

  • 26 years' experience
  • Joined February 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Work experience· 10 roles

Senior Sound Designer · Massive EntertainmentMar 2021 – Jan 2026 · 4 yrs 11 mos

Ambience systems; acoustics; field recording; quest sound design and implementation. Projects included Avatar: Frontiers of Pandora and Star Wars Outlaws. Tools: Wwise and Snowdrop.

Lead Audio Designer · Massive EntertainmentAug 2020 – Mar 2021 · 8 mos

Covering for a parental leave; team organization; Wwise pipelines; production. Projects: Avatar: Frontiers of Pandora. Tools: Wwise and Snowdrop.

Lead Audio Designer · Ubisoft DüsseldorfSep 2019 – Jul 2020 · 11 mos

Pre-production planning; team organization; audio systems design; audio implementation; voice pre-production. Projects: Assassin’s Creed Nexus VR. Tools: Wwise and Unity.

Studio Audio Director · Playsnak GmbHDec 2017 – Jul 2019 · 1 yr 8 mos
Senior Sound Designer · Bigpoint GmbHJun 2014 – Nov 2017 · 3 yrs 6 mos
Freelance Sound Designer · FreelanceJul 2005 – Jun 2014 · 9 yrs
Sound Designer · Elixir StudiosJul 2001 – Jul 2005 · 4 yrs 1 mo
Sound Designer · Audio InteractiveJun 2000 – Jul 2001 · 1 yr 2 mos

Education

Music Engineering · Musikhögskolan Piteå – University of Technology Luleå1997 – 1999
Music Engineering, PA Live engineering, Music · Haparanda Folkhögskola1995 – 1997

Certifications and awards· 8

3 day Masterclass with Ben Burtt2017
Nature recordings with Chris Watson2010
Nature recordings with Chris Watson2011
Nature field recording trips (Norfolk, India, Iceland)2014

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