Malin Arvidsson
I have over 25 years of experience working in games, a couple of years in TV and a few more in music engineering but I still feel like there is so much more to learn in my job.
About
I have over 25 years of experience working in games, a couple of years in TV and a few more in music engineering but I still feel like there is so much more to learn in my job. And because technology moves so fast in the games industry, every project is different, which is why it never gets boring. My passion for my job and for life in general makes me always want to explore and try new things.
I love travelling and I always take my recorder and mics with me to every place I go. I have a great recording kit, but there is always that one microphone that I still want. I’m active in the Sound community by reading posts and blogs and I regularly go to events like the Audio Track at Develop or GDC. I’ve also been a judge at the Game Bafta Awards regularly for best use of Audio and for best Original Music amongst other categories. Having worked in various companies and with many different people has taught me many different ways of doing things and also how to interact with every type and personality.
- 26 years' experience
- Joined February 2026
Languages
- EnglishFluent
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
Work experience· 10 roles
Ambience systems; acoustics; field recording; quest sound design and implementation. Projects included Avatar: Frontiers of Pandora and Star Wars Outlaws. Tools: Wwise and Snowdrop.
Covering for a parental leave; team organization; Wwise pipelines; production. Projects: Avatar: Frontiers of Pandora. Tools: Wwise and Snowdrop.
Pre-production planning; team organization; audio systems design; audio implementation; voice pre-production. Projects: Assassin’s Creed Nexus VR. Tools: Wwise and Unity.
Education
Certifications and awards· 8
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