I’m a UI and UX designer focused on building clear, structured interfaces that help people understand what to do without thinking about it. My work centers around product interfaces, design systems, and interaction flows. I primarily design in Figma and approach projects from a usability first perspective - hierarchy, consistency, and predictable behavior matter more to me than decoration. I tend to work best on products that involve decision making, data, or repeated actions, where clarity directly affects user confidence. I’ve designed platforms involving financial behavior, dashboards, and multi step workflows, where accessibility and trust were critical. I enjoy translating complex logic into simple screens and collaborating closely with developers so designs survive implementation instead of falling apart in production. What differentiates me is that I don’t treat screens as visuals first. I treat them as tools. The goal is always to reduce hesitation, remove ambiguity, and guide the user naturally through a task.…

Milica M. Harris

I’m a UI and UX designer focused on building clear, structured interfaces that help people understand what to do without thinking about it. My work centers around product interfaces, design systems, and interaction flows. I primarily design in Figma and approach projects from a usability first perspective - hierarchy, consistency, and predictable behavior matter more to me than decoration. I tend to work best on products that involve decision making, data, or repeated actions, where clarity directly affects user confidence. I’ve designed platforms involving financial behavior, dashboards, and multi step workflows, where accessibility and trust were critical. I enjoy translating complex logic into simple screens and collaborating closely with developers so designs survive implementation instead of falling apart in production. What differentiates me is that I don’t treat screens as visuals first. I treat them as tools. The goal is always to reduce hesitation, remove ambiguity, and guide the user naturally through a task.…

Available to hire

I’m a UI and UX designer focused on building clear, structured interfaces that help people understand what to do without thinking about it.

My work centers around product interfaces, design systems, and interaction flows. I primarily design in Figma and approach projects from a usability first perspective - hierarchy, consistency, and predictable behavior matter more to me than decoration. I tend to work best on products that involve decision making, data, or repeated actions, where clarity directly affects user confidence.

I’ve designed platforms involving financial behavior, dashboards, and multi step workflows, where accessibility and trust were critical. I enjoy translating complex logic into simple screens and collaborating closely with developers so designs survive implementation instead of falling apart in production.

What differentiates me is that I don’t treat screens as visuals first. I treat them as tools. The goal is always to reduce hesitation, remove ambiguity, and guide the user naturally through a task.

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Language

English
Fluent
Croatian
Fluent

Work Experience

UI/UX Designer at Quantumgaming
February 1, 2023 - October 1, 2023
Led a full redesign of an online casino platform, introducing a scalable UI system that improved consistency and speed of feature rollout. Created branded digital assets: ads, social posts, PowerPoint decks, print material. Collaborated with developers to align designs with usability standards.
Thumbnail Designer at The Soul Publishing
July 1, 2022 - March 1, 2023
Produced algorithm-optimized YouTube thumbnails designed for diverse content categories while maintaining brand coherence.
Motion Graphics Designer at MONDO TV
October 1, 2020 - Present
Significantly reduced team production time by building reusable animation templates for live TV. Designed intros, lower thirds, bumpers and visual effects aligned with show theme. Contributed to visual branding across various formats.

Education

Bachelor's Degree in Graphic Design at BAPUSS
October 1, 2016 - February 17, 2026

Qualifications

Google UX Certification
January 11, 2030 - February 17, 2026
Foundations of User Experience (UX) Design
January 11, 2030 - February 17, 2026

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Other, Education