Available to hire
Hi, I’m Kasey Hazizaj, a creative game designer and 3D artist finishing a B.S. in Game Design & Production at Drexel University. I thrive in Unreal Engine and Unity workflows, building engaging 3D models, UI/UX designs, and player-centered experiences. I enjoy collaborating across disciplines to craft immersive worlds and polished visuals.
I’m passionate about iterative development, balancing aesthetics with performance, and delivering accessible experiences. My recent work spans VR game design, level design, and concept art for various game projects.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Work Experience
VR Game Designer at UprightVR
April 1, 2024 - September 1, 2025Designed 3D models for rehabilitation games using Maya and Photoshop, producing two to three assets weekly based on feedback. Implemented custom environment shaders in Unity to improve lighting dynamics and visual quality. Reconstructed and optimized 30% of 3D assets, reducing polygon counts and improving frame rates by 80%.
UI/UX Designer at Enable Games, Drexel University
March 1, 2023 - June 1, 2024Designed accessible UI assets for Unity games, contributing a substantial portion of the project's UI designs with a focus on intuitive navigation for players with accessibility needs. Refined visuals and layout elements to align with project themes. Created interactive infographics and data charts in Illustrator and Figma to visualize player performance and therapy progress. Iterated on title screens, icons, and background artwork weekly with deadlines based on playtests and feedback.
Game Project Designer at Cryptid Climb
January 1, 2025 - PresentCollaborated for nine months with a 15-member team, completing individually assigned tasks under weekly deadlines. Contributed approximately 50% of the project by designing UI, creating concept art and illustrations, and blocking out level layouts. Designed a dark forest environment with custom 3D assets, foliage, and dynamic water particle systems.
Game Project Designer at Ark Dungeon
January 1, 2022 - PresentSolo project focused on developing eerie, medieval-inspired dungeon environments using modular asset workflows. Independently created 100% of the environment concept art, textures, lighting, and 5 dungeon layouts with a focus on horror aesthetics.
Game Project Designer at Dark Dungeon
January 1, 2022 - PresentSolo project focused on developing eerie environments using modular asset workflows. Independently created 100% of the environment concept art, textures, lighting, and 5 dungeon layouts with a focus on horror aesthetics.
Education
B.S. Game Design & Production at Drexel University
January 11, 2030 - June 1, 2025Qualifications
Industry Experience
Gaming, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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