Available to hire
I’m Vincent REZZOUG, a Unity & XR Developer based in Villeurbanne, France. I specialize in creating immersive VR/AR experiences for multi-platform devices (Meta Quest, PCVR, PSVR2) using Unity and C#. With over five years in the field, I lead technical work, mentor teammates, and push XR innovation.
I enjoy shaping ideas from concept to polished product, improving workflows, prototyping new features, and staying on top of the latest XR tech through ongoing learning and collaboration.
Experience Level
Language
French
Fluent
English
Advanced
Spanish; Castilian
Intermediate
Work Experience
Unity XR Developer at 3DCREATION
January 1, 2023 - PresentDeveloped VR/XR applications for enterprise clients; Designed game mechanics and software architecture; Integrated 3D/2D assets and SFX into Unity; Improved team workflows and mentored junior developers.
Gameplay Developer (Unity VR) at Koalabs
January 1, 2021 - January 1, 2023Designed and optimized cross-platform VR experiences (PCVR, Quest); Led best practices in C# and VR development; Built internal tools to streamline production workflows; Integrated APIs, databases, UI, FX, animations into Unity; Ongoing tech watch and problem-solving on complex issues.
Unity VR Developer Intern at Imsimity GmbH (Germany)
January 1, 2019 - January 1, 2020Developed gameplay modules for the 'CyberCinity' collaboration platform; Prototyped and tested features for PCVR/Quest/Web; Ported HTC Vive content to Meta Quest; Performance optimization and bug fixing.
Education
Engineering Degree in Computer Science (Virtual Reality) at ESIEA, Paris
January 1, 2017 - January 1, 2020Preparatory Classes (PTSI/PT) at Lycee La Fayette
January 1, 2015 - January 1, 2017High School Diploma, Science & Engineering, ISN at Lycee Andre Malraux
January 1, 2015 - January 1, 2015Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Experience Level
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