I'm Vincent REZZOUG, a Unity & XR Developer based in Villeurbanne, France. I specialize in creating immersive VR/AR experiences for multi-platform devices (Meta Quest, PCVR, PSVR2) using Unity and C#. With over five years in the field, I lead technical work, mentor teammates, and push XR innovation. I enjoy shaping ideas from concept to polished product, improving workflows, prototyping new features, and staying on top of the latest XR tech through ongoing learning and collaboration.

Vincent REZZOUG

I'm Vincent REZZOUG, a Unity & XR Developer based in Villeurbanne, France. I specialize in creating immersive VR/AR experiences for multi-platform devices (Meta Quest, PCVR, PSVR2) using Unity and C#. With over five years in the field, I lead technical work, mentor teammates, and push XR innovation. I enjoy shaping ideas from concept to polished product, improving workflows, prototyping new features, and staying on top of the latest XR tech through ongoing learning and collaboration.

Available to hire

I’m Vincent REZZOUG, a Unity & XR Developer based in Villeurbanne, France. I specialize in creating immersive VR/AR experiences for multi-platform devices (Meta Quest, PCVR, PSVR2) using Unity and C#. With over five years in the field, I lead technical work, mentor teammates, and push XR innovation.

I enjoy shaping ideas from concept to polished product, improving workflows, prototyping new features, and staying on top of the latest XR tech through ongoing learning and collaboration.

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Experience Level

Expert
Expert
Expert

Language

French
Fluent
English
Advanced
Spanish; Castilian
Intermediate

Work Experience

Unity XR Developer at 3DCREATION
January 1, 2023 - Present
Developed VR/XR applications for enterprise clients; Designed game mechanics and software architecture; Integrated 3D/2D assets and SFX into Unity; Improved team workflows and mentored junior developers.
Gameplay Developer (Unity VR) at Koalabs
January 1, 2021 - January 1, 2023
Designed and optimized cross-platform VR experiences (PCVR, Quest); Led best practices in C# and VR development; Built internal tools to streamline production workflows; Integrated APIs, databases, UI, FX, animations into Unity; Ongoing tech watch and problem-solving on complex issues.
Unity VR Developer Intern at Imsimity GmbH (Germany)
January 1, 2019 - January 1, 2020
Developed gameplay modules for the 'CyberCinity' collaboration platform; Prototyped and tested features for PCVR/Quest/Web; Ported HTC Vive content to Meta Quest; Performance optimization and bug fixing.

Education

Engineering Degree in Computer Science (Virtual Reality) at ESIEA, Paris
January 1, 2017 - January 1, 2020
Preparatory Classes (PTSI/PT) at Lycee La Fayette
January 1, 2015 - January 1, 2017
High School Diploma, Science & Engineering, ISN at Lycee Andre Malraux
January 1, 2015 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment