I'm a passionate game designer with a focus on market-driven immersive design, fortunate to have collaborated with some of the industry's most talented minds. I believe that a strong combination of precise market research, dynamic emergent systems, juicy game feel, and rich narrative context is what truly makes an experience memorable and engaging. As the Design Director at Blowfish Studios, I'm leading design on the next generation of AAA games across Web2 and Web3 platforms. My teaching experience enables me to mentor junior designers, providing quality internal training, and continuously drawing insights from each project we develop. My goal is to keep creating immersive experiences, learn from every step of the process, and share that knowledge with my team - pushing us all to refine and elevate our craft & process.

Myles Blasonato

I'm a passionate game designer with a focus on market-driven immersive design, fortunate to have collaborated with some of the industry's most talented minds. I believe that a strong combination of precise market research, dynamic emergent systems, juicy game feel, and rich narrative context is what truly makes an experience memorable and engaging. As the Design Director at Blowfish Studios, I'm leading design on the next generation of AAA games across Web2 and Web3 platforms. My teaching experience enables me to mentor junior designers, providing quality internal training, and continuously drawing insights from each project we develop. My goal is to keep creating immersive experiences, learn from every step of the process, and share that knowledge with my team - pushing us all to refine and elevate our craft & process.

Available to hire

I’m a passionate game designer with a focus on market-driven immersive design, fortunate to have collaborated with some of the industry’s most talented minds. I believe that a strong combination of precise market research, dynamic emergent systems, juicy game feel, and rich narrative context is what truly makes an experience memorable and engaging.

As the Design Director at Blowfish Studios, I’m leading design on the next generation of AAA games across Web2 and Web3 platforms. My teaching experience enables me to mentor junior designers, providing quality internal training, and continuously drawing insights from each project we develop. My goal is to keep creating immersive experiences, learn from every step of the process, and share that knowledge with my team - pushing us all to refine and elevate our craft & process.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Design Director at Blowfish Studios
January 1, 2022 - Present
Lead design team of 5+ designers; manage over 3 projects using Notion, Trello, and Git; produce game pitches, vision docs, and GDDs; engage with investors, clients, and media. Projects include Wanderers (PC), Phantom Galaxies (PC), Redemption of the Damned (PC), MotoGP Guru (Web).
Year 2 Game Design Instructor at Academy of Interactive Entertainment
January 1, 2018 - December 31, 2022
Taught Advanced Diploma of Game Design (Year 2); curriculum development for Narrative, History of Game Design, HCI; ran Dev and Running workshops; taught Psychology and Economies; Designing the User Experience; Proof of Concept; Major Production; Online Professional.
Year 3 Game Business Instructor at Academy of Interactive Entertainment
January 1, 2018 - December 31, 2022
Wrote business plans; created a learning organisation; Curriculum development for Narrative, History of Game Design, and HCI; taught Year 3 Game Business; delivered Dev and Running workshops.
Year 3 Game Business Instructor at Academy of Interactive Entertainment (AIE)
January 1, 2018 - December 31, 2022
Wrote business plans; created a Learning Organisation; delivered curriculum for Narrative, History of Game Design, HCI; designed and ran Dev workshops; courses include Psychology and Economies, Designing the User Experience, Proof of Concept, Major Production, Online Professional.
Director at The Design Lab
January 1, 2013 - Present
The Design Lab Blog; Game Design & Narrative Consultancy; Script Writing; Product releases including Cell Surgeon (iOS, Android) and Hungry Pets (iOS, Android).
Creative Director at Royal Wins
January 1, 2013 - December 31, 2018
Creative Director; Game & UX design for the entire game; Level, Achievement and Monetisation design; Narrative Development and Script Writing; managed art and offshore teams; meetings with Investors & Media; Kash Karnival (iOS, Android).
Instructor at Qantm College
January 1, 2012 - December 31, 2013
Game Design; Programming with Unity; Level Design.
Game Designer at Kennedy Miller Mitchell Games
January 1, 2010 - December 31, 2011
Collaborated with industry veteran Cory Barlog; used MDA to prototype; tool design and puzzle design; trained interns; tested/QA for 3rd party games; worked on Mad Max Fury Road.
Instructor at TAFE
January 1, 2009 - December 31, 2013
Game Design; Programming with Unity, UDK; Level Design; Narrative Design.

Education

Unity Certified Instructor, Game Development Associate at Unity
January 1, 2021 - February 17, 2026
Certificate IV in Training and Assessment (Teaching) at HBA Learning Centres
January 1, 2012 - February 17, 2026
MA Design Science (Game Design) at USYD, Sydney
January 1, 2009 - December 31, 2010
Advanced Diploma of Game Development (Programming) at AIE, Sydney
January 1, 2010 - December 31, 2010
Diploma of Multimedia Integration, Game Development at AIT, Sydney
January 1, 2007 - December 31, 2008
Unity Certified Instructor (Unity 3D) - Game Development Associate at Unity
January 1, 2021 - March 26, 2026
Certificate IV in Training and Assessment (Teaching) at HBA Learning Centres
January 1, 2012 - March 26, 2026
MA Design Science (Game Design) at USYD, Sydney
January 1, 2009 - December 31, 2010
Advanced Diploma of Game Development (Programming) at AIE, Sydney
January 1, 2010 - March 26, 2026
Diploma of Multimedia Integration, Game Development (Game Development) at AIT, Sydney
January 1, 2007 - December 31, 2008
Unity Certified Instructor at Unity
January 1, 2021 - March 26, 2026
Certificate IV in Training and Assessment (Teaching) at HBA Learning Centres
January 1, 2012 - March 26, 2026
MA Design Science (Game Design) at USYD, Sydney
January 1, 2009 - January 1, 2010
Advanced Diploma of Game Development (Programming) at AIE
January 1, 2010 - March 26, 2026
Diploma of Multimedia Integration, Game Development (Game Development) at AIT
January 1, 2007 - January 1, 2008
MA Design Science (Game Design) at USYD, Sydney
January 1, 2009 - January 1, 2010
Advanced Diploma of Game Development (Programming) at AIE, Sydney
January 1, 2010 - January 1, 2010
Diploma of Multimedia Integration, Game Development at AIT, Sydney
January 1, 2007 - January 1, 2008
Certificate IV in Training and Assessment (Teaching) at HBA Learning Centres, Sydney
January 1, 2012 - January 1, 2012
Unity Certified Instructor, Game Development Associate at Unity (Remote)
January 1, 2021 - January 1, 2021
Unity Certified Instructor, Game Development Associate at Unity Technologies (Remote)
January 1, 2021 - March 26, 2026
Certificate IV in Training and Assessment (Teaching) at HBA Learning Centres
January 1, 2012 - March 26, 2026
MA Design Science (Game Design) at USYD
January 1, 2009 - January 1, 2010
Advanced Diploma of Game Development (Programming) at AIE
January 1, 2010 - January 1, 2010
Diploma of Multimedia Integration, Game Development at AIT
January 1, 2007 - January 1, 2008

Qualifications

Unity Certified Instructor, Game Development Associate
January 1, 2021 - February 17, 2026
Unity Certified Instructor (Unity 3D)
January 1, 2021 - March 26, 2026
Unity Certified Instructor
January 1, 2021 - March 26, 2026
Certificate IV in Training and Assessment (Teaching)
January 1, 2012 - March 26, 2026
Unity Certified Instructor
January 1, 2021 - March 26, 2026
Certificate IV in Training and Assessment (Teaching)
January 1, 2012 - March 26, 2026
MA Design Science (Game Design)
January 1, 2009 - January 1, 2010
Advanced Diploma of Game Development (Programming)
January 1, 2010 - January 1, 2010
Diploma of Multimedia Integration, Game Development
January 1, 2007 - January 1, 2008
Unity Certified Instructor (Game Development Associate)
January 1, 2021 - March 26, 2026
Certificate IV in Training and Assessment (Teaching)
January 1, 2012 - March 26, 2026

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Professional Services