HyeSeung Lee

Experience Level

Expert
Expert
Expert
Expert
Expert

Language

English
Fluent
Chinese
Fluent
Korean
Fluent

Work Experience

Graduate Assistant - Game Programmer at DePaul University
September 1, 2025 - Present
Architected backend systems and internal tools to improve maintainability and scalability by evaluating design tradeoffs and documenting key technical decisions and dependencies. Debugged and stabilized runtime state transitions through structured logging and controlled execution flow. Collaborated closely with designers, researchers, and developers to ensure cohesive system behavior and smooth onboarding experiences. Rapidly prototyped and validated interactive behavior in-browser, helping designers understand how narrative systems and UI choices translated into the player experience. Applied game-engine-style system thinking to a web-based Twine project by designing reusable macros and UI widgets to enforce structure, reduce duplication, and support rapid iteration.
Mixed Reality Programmer at MIT Reality Hack
January 1, 2026 - Present
Designed and implemented core mixed reality interaction systems in Unity (C#) targeting Meta Quest 3, integrating the Meta XR Core SDK and hand-tracking APIs for real-time spatial input. Delivered a fully functional mixed reality prototype within 48 hours, presented to judges and live testers; awarded “Best Implementation of Hand Tracking” for technical execution and interaction design.
Software Engineer - Game Chair at 2389 Research
June 1, 2025 - September 1, 2025
Designed and implemented modular C++ subsystems using engine-style architecture patterns, emphasizing clear ownership, data flow isolation, and runtime stability. Built modular C++ systems and internal tools with clear interfaces, validation, and diagnostic logging to support debuggability and long-term maintainability. Collaborated cross-functionally with product and research stakeholders to translate ambiguous requirements into actionable technical solutions, proactively seeking feedback to guide design and implementation decisions. Streamlined development workflows using GitHub-based version control and code reviews, while designing systems with logging and debuggability in mind to support rapid iteration and reliable delivery.

Education

Master of Software Engineering, Real-Time Software and Game Systems at DePaul University, College of Computing
January 11, 2030 - May 1, 2026
Master of Software Engineering, Real-Time Software and Game Systems at DePaul University, College of Computing
January 11, 2030 - May 1, 2026
Master of Software Engineering at DePaul University
January 11, 2030 - May 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education