Bonjour, je suis Clément Baert, CG Artist et Motion Designer basé à Paris. Je travaille principalement en post-production de fictions et documentaires, en publicités et films institutionnels, et j'interviens de la modélisation au rendu 3D et au compositing, avec un volet motion 2D animé. J'aime créer des environnements riches et donner vie aux projets grâce à des outils comme TyFlow pour les foules et la création graphique d'envergure. Je suis habitué à piloter des équipes et à livrer des shots cohérents, du concept à l'image finale, en contexte publicitaire ou documentaire.

Clément Baert

Bonjour, je suis Clément Baert, CG Artist et Motion Designer basé à Paris. Je travaille principalement en post-production de fictions et documentaires, en publicités et films institutionnels, et j'interviens de la modélisation au rendu 3D et au compositing, avec un volet motion 2D animé. J'aime créer des environnements riches et donner vie aux projets grâce à des outils comme TyFlow pour les foules et la création graphique d'envergure. Je suis habitué à piloter des équipes et à livrer des shots cohérents, du concept à l'image finale, en contexte publicitaire ou documentaire.

Available to hire

Bonjour, je suis Clément Baert, CG Artist et Motion Designer basé à Paris. Je travaille principalement en post-production de fictions et documentaires, en publicités et films institutionnels, et j’interviens de la modélisation au rendu 3D et au compositing, avec un volet motion 2D animé.

J’aime créer des environnements riches et donner vie aux projets grâce à des outils comme TyFlow pour les foules et la création graphique d’envergure. Je suis habitué à piloter des équipes et à livrer des shots cohérents, du concept à l’image finale, en contexte publicitaire ou documentaire.

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Language

French
Fluent
English
Advanced

Work Experience

Lead 3D Generalist at Trimaran
July 1, 2025 - October 1, 2025
In charge of a graphic team under the direction of the 3D supervisor for the documentary series The Mystery of the Aztecs: From the Origins to the Fall; created the city of Tenochtitlan and current Mexico City in full CG; used TyFlow for crowds and built FX/GFX sequences.
3D Lighting & Compositing at Digital Banana
June 1, 2025 - June 1, 2025
Lighting, render & compositing for Clash of Clans mobile game trailer.
3D Lighting & Compositing at Digital Banana
March 1, 2025 - April 1, 2025
Lighting, render & compositing for Squad Busters mobile game trailer.
Lead 3D Artist at Trimaran
June 1, 2024 - October 1, 2024
Lead 3D Artist for The Mystery of the Incas: From the Origins to the Fall; created large CG environments (Cuzco, Machu Picchu); crowd work with TyFlow; vegetation and texturing using ZBrush and Substance Painter; rendering with V-Ray.
Lead 3D Artist at ITV Studios France - Notre Histoire de France
February 1, 2024 - June 1, 2024
Lead 3D Artist for 6x50min documentary Notre Histoire de France; created CG environments including Siege of Alesia and St. Peter's Basilica in Rome; crowd creation with TyFlow under the direction of the 3D supervisor.
Motion Designer at Her-Bak Médias
October 1, 2016 - April 1, 2024
Motion designer with 3D modeling/shading responsibilities; contributed to multiple projects at Mathematic Studio (2023) including 3D flowers for Viktor & Rolf; worked on various docu-fiction and promo sequences.
3D Generalist at The Seed
April 1, 2016 - April 1, 2023
Modeling, texturing, animation (2D/3D) for varied projects; using Octane and Redshift for rendering in 3ds Max.
Lead 3D at Trimaran
May 1, 2022 - December 1, 2022
Lead 3D for the documentary Le mystère des Mayas, des origines à la chute (4x56min); created large CG environments with forest packs, temples and pyramids; textured with ZBrush and Substance Painter; rendered with V-Ray.
3D Generalist / Motion Designer at COSMO AV
April 1, 2022 - May 1, 2022
Created three parts of the video mapping project for Rouen Cathedral; combined 3D visuals with projection mapping for a cathedral installation.
Motion Designer at The Walt Disney Company France
February 1, 2015 - November 1, 2020
Creation of billboards for Disney TV channels; produced motion design assets for campaigns and on-air promos.
3D Generalist / Motion Designer at Indigènes Productions
October 1, 2019 - July 1, 2020
3D sets and motion design for docu-fiction 'Les espions du général' for France TV; 3D maps and animations for other documentaries.
3D Generalist at MagicLab3d
March 1, 2015 - January 1, 2018
Modeling, animation and render of packshots for Dior and Make Up For Ever commercials.
3D Modeler at Indigenes Productions
September 1, 2014 - November 30, 2014
Post-production of Versailles documentary; modeling of Louis XIV's silver furniture; animation of a paper theatre (3ds Max, V-Ray).
2D/3D Generalist at Indigenes Productions
July 1, 2014 - July 31, 2014
Post-production of a documentary on Charles de Gaulle; camera mapping; 3D photo album to illustrate de Gaulle's youth.
3D Generalist at Indigenes Productions
December 1, 2013 - April 30, 2014
3D sets, character animation for docu-fiction "1812 De Feu et de Glace" (2x52').
Motion Designer at Réactive Prod
August 1, 2013 - August 31, 2013
Creation of TV and cinema spots for Disney.
Character Modeling at Butterfly Animation
February 1, 2013 - March 31, 2013
Character modeling for a pilot project.
3D Generalist at Delapost Paris
November 1, 2011 - February 29, 2012
3D generalist work including modeling and shading for a documentary project.
Infographiste at La Station Animation
August 1, 2011 - August 31, 2011
Teaser creation in 2.5D for a kids series.
3D Generalist (Internship) at Unknown
June 1, 2011 - July 31, 2011
3D generalist internship; modeling and animation.
Director at Pôle 3D
September 1, 2010 - May 31, 2011
Director of the graduation film "Green Harvest"; collaborated with 3 colleagues; responsibilities included character modeling, setup, animation and FX.
Graphic Internship at Kidiwi
June 1, 2010 - July 31, 2010
Character animation with After Effects and puppet tool; effects for music clip and short movie.
3D Generalist (Internship) at Pole 3D
June 1, 2011 - July 1, 2011
Modeling of cartoon characters and props for animated TV show.
Graduation film director at Pole 3D
September 1, 2010 - May 1, 2011
Director of the graduation film 'Green Harvest'.

Education

Pôle 3D Program at PÔLE 3D
January 1, 2008 - January 1, 2011
Formation PÔLE 3D at PÔLE 3D
January 1, 2008 - January 1, 2011
Formation PÔLE 3D at Pôle 3D
January 1, 2008 - January 1, 2011
Graduation film: Green Harvest at Pole 3D
September 1, 2010 - May 1, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Professional Services, Other, Software & Internet