I’m a Technical Artist bridging art and engineering in Unity-based mobile and web game development. I specialize in real-time VFX, Spine 2D animation, and UI implementation, and I love building scalable visual systems that empower designers and developers. I thrive in international teams, delivering polished, cohesive player experiences by aligning art direction with production pipelines, asset optimization, and process improvements.

Lidiia Popova

I’m a Technical Artist bridging art and engineering in Unity-based mobile and web game development. I specialize in real-time VFX, Spine 2D animation, and UI implementation, and I love building scalable visual systems that empower designers and developers. I thrive in international teams, delivering polished, cohesive player experiences by aligning art direction with production pipelines, asset optimization, and process improvements.

Available to hire

I’m a Technical Artist bridging art and engineering in Unity-based mobile and web game development. I specialize in real-time VFX, Spine 2D animation, and UI implementation, and I love building scalable visual systems that empower designers and developers. I thrive in international teams, delivering polished, cohesive player experiences by aligning art direction with production pipelines, asset optimization, and process improvements.

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Language

English
Advanced
German
Advanced
French
Advanced
Russian
Fluent
Ukrainian
Fluent

Work Experience

Visual Effects Artist at Arkadium
August 1, 2023 - August 1, 2024
Defined and implemented a cohesive VFX and animation style using Unity's Particle System and Adobe Animate. Designed and deployed a reusable, modular UI system in Unity, reducing prototype production time for casual web games. Developed comprehensive UI libraries to standardize visual language across multiple titles. Helped integrate AI-assisted tools into the Tech Art pipeline, accelerating asset iteration, enabling rapid prototyping, and improving production efficiency. Authored technical documentation and UI guidelines to improve cross-team efficiency and knowledge sharing. Collaborated with designers, developers, and artists within an international production environment. Created and integrated UI and art assets across multiple web and mobile projects for Arkadium.
Junior Visual Effects Artist at Outloud
October 1, 2021 - August 1, 2023
Supported senior artists in asset production and in-engine implementation. Optimized Spine 2D animation workflows, improving performance on low-end mobile devices. Increased first-day retention and engagement through enhanced FTUE animations. Established a cohesive VFX identity across titles and integrated UI and art assets in Unity while maintaining performance targets.
Junior 2D Animator at GamePack
May 1, 2021 - September 1, 2021
Produced UI and character animations using Adobe Animate. Contributed to live game projects under tight production timelines.
Volunteer at KROK International Animated Film Festival
January 1, 2021 - January 1, 2021
Scripting, directing, and animating a short film showcase for the festival. Contributed to festival organization and coordination efforts.
Ashtanga / Vinyasa Yoga Teacher at Self-employed / Berlin
March 1, 2025 - Present
Lead daily Ashtanga and Vinyasa classes for groups of 20–30 students. Teach practitioners with diverse experience levels and goals. Demonstrate strong leadership, clear communication, and spatial awareness in dynamic group environments. Maintain disciplined self-practice and ongoing professional development.
Technical Artist at Arkadium
August 1, 2023 - August 1, 2024
Defined and implemented a cohesive VFX and animation style using Unity's Particle System and Adobe Animate. Designed and deployed a reusable, modular UI system in Unity, reducing prototype production time for casual web games. Developed comprehensive UI libraries to standardize visual language across multiple titles. Helped integrate AI-assisted tools into the Tech Art pipeline, accelerating asset iteration, enabling rapid prototyping, and improving production efficiency. Authored technical documentation and UI guidelines to improve cross-team efficiency and knowledge sharing. Collaborated with designers, developers, and artists within an international production environment. Created and integrated UI and art assets across multiple web and mobile projects for Arkadium.
Ashtanga / Vinyasa Yoga Teacher at Self-Employed
March 1, 2025 - Present
Lead daily Ashtanga and Vinyasa classes for groups of 20–30 students. Teach practitioners with diverse movement experience, ages, and personal goals. Demonstrate strong leadership, clarity of communication, and spatial awareness in dynamic group environments. Maintain disciplined self-practice and continuous professional development.
Volunteer at KROK
January 1, 2021 - January 31, 2021
Scripted, directed, and animated a short film showcase at the festival. Contributed to festival organization and coordination efforts.

Education

Bachelor's Degree in Animated Film Direction at Kyiv National I. K. Karpenko-Karyi University of Theatre, Cinema and Television
January 1, 2020 - January 1, 2024
Bachelor's Degree in Animated Film Direction at Kyiv National I. K. Karpenko-Karyi University of Theatre, Cinema and Television
January 1, 2020 - January 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet