I'm a motivated and self-driven 3D Artist with experience working on multiple titles at a high skill level. I've contributed to both small and large teams, providing feedback and support to other artists while helping projects move forward efficiently. In smaller teams I’ve often taken on multiple roles, sometimes as the sole artist. I'm friendly, approachable, and always eager to learn new techniques and workflows. I'm now seeking my next challenge to grow as an artist and create meaningful work that resonates with people.

Daniel Leaman

I'm a motivated and self-driven 3D Artist with experience working on multiple titles at a high skill level. I've contributed to both small and large teams, providing feedback and support to other artists while helping projects move forward efficiently. In smaller teams I’ve often taken on multiple roles, sometimes as the sole artist. I'm friendly, approachable, and always eager to learn new techniques and workflows. I'm now seeking my next challenge to grow as an artist and create meaningful work that resonates with people.

Available to hire

I’m a motivated and self-driven 3D Artist with experience working on multiple titles at a high skill level. I’ve contributed to both small and large teams, providing feedback and support to other artists while helping projects move forward efficiently.

In smaller teams I’ve often taken on multiple roles, sometimes as the sole artist. I’m friendly, approachable, and always eager to learn new techniques and workflows. I’m now seeking my next challenge to grow as an artist and create meaningful work that resonates with people.

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Work Experience

Principal Artist at Auroch Digital
October 1, 2022 - March 1, 2025
Sea of Thieves (Co-Dev): Prop creation, providing feedback and guidance for the prop team, defining textures and materials for each prop, and VFX work. Brewmaster: Beer visuals, brewing visuals, pouring visuals, lighting, environment creation, platform optimization.
3D Artist at Auroch Digital Ltd
August 1, 2016 - October 1, 2022
Demo projects (Bolt gun, Brewmaster, and other demos); Kard s UI (Co-Dev): UI creation and conversion for mobile, UMG implementation; Dark Future: 3D generalist.
Teaching Assistant at University of South Wales
October 1, 2015 - May 1, 2016
Presentations/demonstrations to students across all three academic years. Individually helping students with learning 3D/2D software, solving technical issues, and providing critique and guidance.

Education

BA (Hons) Game Art at University of South Wales
January 1, 2012 - January 1, 2015
BA (Hons) Game Art at University of South Wales
October 1, 2015 - May 1, 2016
A-Levels at Backwell Comprehensive School
January 1, 2010 - January 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment