Hi, I’m Alvaro Rubio Choy, a Real-time 3D Artist with professional experience creating optimized assets and environments for interactive applications and video games. I specialize in full asset production pipelines, including modeling, UV layout, PBR texturing, optimization, and implementation in Unreal Engine and Unity.
I have a track record delivering production-ready assets that balance visual quality with performance and scalability. I thrive in collaborative production environments, leveraging real-time workflows and modular asset systems. Currently based in Valencia, Spain, I work at Valentia Studios and continually adopt AI-assisted tools to speed up iteration and asset creation while maintaining high standards for quality and efficiency.
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