Hi, I'm Alvaro Rubio Choy, a Real-time 3D Artist with professional experience creating optimized assets and environments for interactive applications and video games. I specialize in full asset production pipelines, including modeling, UV layout, PBR texturing, optimization, and implementation in Unreal Engine and Unity. I have a track record delivering production-ready assets that balance visual quality with performance and scalability. I thrive in collaborative production environments, leveraging real-time workflows and modular asset systems. Currently based in Valencia, Spain, I work at Valentia Studios and continually adopt AI-assisted tools to speed up iteration and asset creation while maintaining high standards for quality and efficiency.

Alvaro Rubio Choy

Hi, I'm Alvaro Rubio Choy, a Real-time 3D Artist with professional experience creating optimized assets and environments for interactive applications and video games. I specialize in full asset production pipelines, including modeling, UV layout, PBR texturing, optimization, and implementation in Unreal Engine and Unity. I have a track record delivering production-ready assets that balance visual quality with performance and scalability. I thrive in collaborative production environments, leveraging real-time workflows and modular asset systems. Currently based in Valencia, Spain, I work at Valentia Studios and continually adopt AI-assisted tools to speed up iteration and asset creation while maintaining high standards for quality and efficiency.

Available to hire

Hi, I’m Alvaro Rubio Choy, a Real-time 3D Artist with professional experience creating optimized assets and environments for interactive applications and video games. I specialize in full asset production pipelines, including modeling, UV layout, PBR texturing, optimization, and implementation in Unreal Engine and Unity.

I have a track record delivering production-ready assets that balance visual quality with performance and scalability. I thrive in collaborative production environments, leveraging real-time workflows and modular asset systems. Currently based in Valencia, Spain, I work at Valentia Studios and continually adopt AI-assisted tools to speed up iteration and asset creation while maintaining high standards for quality and efficiency.

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Language

Catalan; Valencian
Fluent
Spanish; Castilian
Fluent
English
Fluent
Polish
Beginner

Work Experience

3D Modeler at Ascell Sensore Martorell
April 1, 2021 - July 1, 2022
Created detailed 3D models for industrial weighing systems and mechanical components, focusing on precision, technical consistency, and production-ready asset preparation.
Junior 3D Artist at Lucatia
April 1, 2022 - March 1, 2024
Created game-ready environment and character assets for real-time applications, focusing on optimization, PBR workflows, and visual consistency within production pipelines.
3D Artist at Helliovar Studio
October 1, 2025 - December 1, 2025
Produced high-quality real-time props for immersive game environments, focusing on realism, clean topology, efficient UV layouts, and PBR texturing.
Senior 3D Artist at Valentia Studios
October 1, 2025 - Present
Developing production-ready real-time props and environment assets while integrating AI-assisted tools and workflows such as Meshy AI and Tripo to accelerate production, improve iteration speed, and optimize asset creation pipelines. Maintaining high standards for visual quality, performance optimization, and scalable real-time production workflows.

Education

Scientific Baccalaureate at I.E.S. Sagrat Cor El Vendrell
September 1, 2018 - June 1, 2019
3D Design and Art for Video Games at FX Animation Barcelona
September 1, 2020 - June 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment