Available to hire
I’m Gevorg Berberyan, a 3D artist with 9 years of experience creating high-quality assets for video games, animation, and digital products. I’ve contributed to projects including Battlefield, Warhammer, Microsoft Flight Simulator 2020, and War Thunder, specializing in hard-surface and organic modeling, stylized and PBR texturing, and real-time/offline rendering. I’m fluent in multiple languages and committed to continuous growth.
I thrive on collaborating with teams to push the boundaries of art direction across PC and console pipelines, continually learning new tools and techniques to deliver immersive experiences.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
English
Advanced
Russian
Fluent
Hebrew (modern)
Advanced
Spanish; Castilian
Intermediate
Armenian
Fluent
Work Experience
Environment Artist (Frostbite) at Sperasoft, a Keywords Studio
January 1, 2024 - PresentCreated environment assets from references/concepts, optimized for quality and real-time performance. Integrated assets in Frostbite (materials/shaders setup, placement, and scene implementation). Set up destruction workflows for environment assets (breakable/damage states as required). Built and maintained LOD chains and technical meshes.
3D Artist at 3DREACH
January 1, 2020 - January 1, 2021Microsoft Flight Simulator 2020 project: Detailed 3D modeling of realistic aircraft, airports, vehicles; basic rigging and animation of aircraft controls.
3D Artist at PSY06 STUDIO
January 1, 2019 - January 1, 2020War Thunder: Detailed 3D modeling of realistic aircraft; Basic rigging and animation of aircraft controls.
3D Artist at VARDAZARYAN STUDIO
January 1, 2016 - January 1, 20193D Asset creation from photo references and concept art; Creation of assets including accessories, props, vehicles, and characters; Basic rigging and animation.
Co-Founder & 3D Artist at Polygon System
January 1, 2021 - PresentCo-founded real-time 3D asset production and NFT/metaverse projects. Boxing Boyz NFT collection and a metaverse 3D video game, Malibu Park — Lead 3D Artist, Art and visual quality control. Creating real-time 3D assets, product/architecture visualization, and 3D and 2D art for non-fungible tokens.
Education
Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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