I’m Rustam Kurbanov, a senior/lead game engineer with 8+ years of experience building live, live-ops heavy Unity games and robust backend services. I design scalable gameplay systems, LiveOps tooling, content pipelines, and data-driven configurations, working across Unity, Ruby on Rails, MySQL, and AWS. I’m comfortable bridging client-side gameplay with server-side logic, crafting tools for operators, and shaping architectures for stable live production across platforms. My background spans VR, hardware integrations, and research prototypes, with hands-on work on architecture decisions, refactoring legacy systems, and delivering data-driven features for multi-platform games. I enjoy collaborating across teams to push production stability, performance, and delightful player experiences in PC, mobile, and web environments.

Rustam Kurbanov

I’m Rustam Kurbanov, a senior/lead game engineer with 8+ years of experience building live, live-ops heavy Unity games and robust backend services. I design scalable gameplay systems, LiveOps tooling, content pipelines, and data-driven configurations, working across Unity, Ruby on Rails, MySQL, and AWS. I’m comfortable bridging client-side gameplay with server-side logic, crafting tools for operators, and shaping architectures for stable live production across platforms. My background spans VR, hardware integrations, and research prototypes, with hands-on work on architecture decisions, refactoring legacy systems, and delivering data-driven features for multi-platform games. I enjoy collaborating across teams to push production stability, performance, and delightful player experiences in PC, mobile, and web environments.

Available to hire

I’m Rustam Kurbanov, a senior/lead game engineer with 8+ years of experience building live, live-ops heavy Unity games and robust backend services. I design scalable gameplay systems, LiveOps tooling, content pipelines, and data-driven configurations, working across Unity, Ruby on Rails, MySQL, and AWS. I’m comfortable bridging client-side gameplay with server-side logic, crafting tools for operators, and shaping architectures for stable live production across platforms.

My background spans VR, hardware integrations, and research prototypes, with hands-on work on architecture decisions, refactoring legacy systems, and delivering data-driven features for multi-platform games. I enjoy collaborating across teams to push production stability, performance, and delightful player experiences in PC, mobile, and web environments.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Unity Developer / Lead Gameplay Engineer at Astro Cat
June 1, 2023 - Present
Lead developer for a live F2P multi-platform game. Built and maintained core gameplay systems, UI, and game logic in Unity (C#). Designed and implemented backend services using Ruby on Rails and MySQL. Built data-driven systems for live events, shops, progression, and LiveOps features. Developed internal admin tools and content pipelines to support live operations. Integrated analytics, monitoring, and DevOps tooling (AWS, Docker, GitHub Actions, Datadog, Firebase). Contributed to architecture decisions, refactoring legacy systems, and improving production stability.
Unity 3D Developer at TESLASUIT
August 1, 2018 - August 1, 2020
Developed Unity plugin for hardware integration and third-party applications. Built 3D and VR applications, including medical and diagnostics tools. Participated in R&D on IMU-based motion capture and activity recognition. Refactored and maintained legacy Unity and standalone services (C/C++). Created VR demos showcased at Spanish Grand Prix 2019 and CES 2020. Developed automation testing tools (Python/ctypes).
Houdini FX Artist / Motion Designer / Technical Artist at Freelance (Self employed)
September 1, 2020 - January 1, 2023
Procedural modeling and simulations (Pyro, Fluid, Vellum, Particles). Built procedural tools using VEX and Python. Worked with multiple render engines (Redshift, Arnold, Renderman, Karma, Mantra).
Unity 3D Developer at Freelance (Self employed)
January 1, 2017 - August 1, 2018
Architectural visualization, VR development, desktop and mobile applications. Projects included visualization of SIBUR office, AR visualization of oil and gas equipment, and a presentation for a nuclear power station unit (Qt/C++, HTML/CSS/JS).
Web Developer at Artstyle
September 1, 2012 - December 1, 2016
Backend and frontend development (PHP, MySQL, HTML, CSS, JavaScript). Worked with Apache and Nginx.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more