I’m Rustam Kurbanov, a senior/lead game engineer with 8+ years of experience building live, live-ops heavy Unity games and robust backend services. I design scalable gameplay systems, LiveOps tooling, content pipelines, and data-driven configurations, working across Unity, Ruby on Rails, MySQL, and AWS. I’m comfortable bridging client-side gameplay with server-side logic, crafting tools for operators, and shaping architectures for stable live production across platforms.
My background spans VR, hardware integrations, and research prototypes, with hands-on work on architecture decisions, refactoring legacy systems, and delivering data-driven features for multi-platform games. I enjoy collaborating across teams to push production stability, performance, and delightful player experiences in PC, mobile, and web environments.
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