Available to hire
I’m Jorge Alejandro Quintero, a mid-level 3D Artist with a focus on architectural visualization, game-ready assets, and immersive AR/VR experiences. I create environment and prop models, craft PBR textures, and optimize assets for Unity and Unreal while maintaining realism and performance. I enjoy collaborating with architects, designers, and developers to bring ideas to life in interactive spaces.
I thrive in multidisciplinary teams, constantly exploring AI-assisted workflows to speed up production without sacrificing quality. I’m committed to learning new tools and techniques, mentoring teammates, and delivering polished visuals on tight timelines.
Skills
Language
Spanish; Castilian
Fluent
English
Advanced
Work Experience
3D Artist / Environment and Props at Matchbox Studio (Archviz)
December 1, 2017 - April 1, 2020ArchViz-focused 3D artist responsible for modeling environments and props, creating materials and lighting for real-time visualization; collaborated with architects and designers to produce photorealistic renders and walkthroughs.
3D Generalist / Visualization Specialist at Silly Critter Run Project
October 1, 2020 - December 31, 2021Independent game development studio work focusing on 3D modeling, environment art, and visualization for real-time engines.
3D Artist / Environment and Props at Gold Fever (DeFi Mechanics Lab)
June 1, 2021 - January 31, 2022Remote role focusing on environment and prop creation for indie game projects; pipeline optimization and asset integration.
3D Artist / Environment and Props at Aleph Engineering
January 1, 2021 - July 1, 2022Remote engineering and architectural visualization work, creating low/med poly assets optimized for Unity/Unreal; stylized hand-painted textures.
3D Artist / Environment and Props at Wireframe Reality S.A.S
July 1, 2022 - October 31, 2022AR/VR application and services; 3D asset creation for immersive experiences.
3D Artist / Technical Artist / 3D Team Leader at CHIARA (AR/VR software & AI experiences)
September 4, 2023 - December 31, 2023Lead 3D artist on VR/AR projects, coordinating asset creation, shaders, lighting, and real-time rendering; contributed to Vrain Project in PlayCanvas/Unity.
3D Artist / Environment and Props at Matchbox Studio (Archviz)
March 1, 2023 - June 1, 2023Archviz projects; 3D modeling, materials, lighting, rendering and post-production.
3D Artist / 3D Generalist at Freelance / Self-Employed
January 1, 2024 - PresentArchViz projects and hard surface modeling for game engines; asset creation for Unity/Unreal; AI-assisted workflow integration.
Education
Industrial Design at ISDi (Instituto Superior de Diseño)
January 1, 2012 - January 1, 2017Qualifications
Industry Experience
Gaming, Media & Entertainment, Real Estate & Construction, Software & Internet, Professional Services
Skills
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