Hi, I'm Lim Hong Yu, a passionate game programmer with hands-on experience in Unity and Unreal Engine, across multiple platforms. I enjoy building cross-platform games, tooling, AI design, and visual effects, and I thrive in collaborative, fast-paced team environments. I have completed three team-based projects during university and previously worked at Quurk, contributing to Pastopia, which received the Level Up Kuala Lumpur Best Technology Award 2024. I actively participate in game jams, including Global Game Jam_Phone details not available. Sign in: https://www.twine.net/signup_) and Red Game Game Jam_Phone details not available. Sign in: https://www.twine.net/signup_), continuously sharpening my skills and exploring new technologies.

Lim Hong Yu

Hi, I'm Lim Hong Yu, a passionate game programmer with hands-on experience in Unity and Unreal Engine, across multiple platforms. I enjoy building cross-platform games, tooling, AI design, and visual effects, and I thrive in collaborative, fast-paced team environments. I have completed three team-based projects during university and previously worked at Quurk, contributing to Pastopia, which received the Level Up Kuala Lumpur Best Technology Award 2024. I actively participate in game jams, including Global Game Jam_Phone details not available. Sign in: https://www.twine.net/signup_) and Red Game Game Jam_Phone details not available. Sign in: https://www.twine.net/signup_), continuously sharpening my skills and exploring new technologies.

Available to hire

Hi, I’m Lim Hong Yu, a passionate game programmer with hands-on experience in Unity and Unreal Engine, across multiple platforms. I enjoy building cross-platform games, tooling, AI design, and visual effects, and I thrive in collaborative, fast-paced team environments.

I have completed three team-based projects during university and previously worked at Quurk, contributing to Pastopia, which received the Level Up Kuala Lumpur Best Technology Award 2024. I actively participate in game jams, including Global Game Jam_Phone details not available. Sign in: https://www.twine.net/signup_) and Red Game Game Jam_Phone details not available. Sign in: https://www.twine.net/signup_), continuously sharpening my skills and exploring new technologies.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Language

English
Advanced
Chinese
Advanced

Work Experience

SDK Client Developer (Full Time) at Beyondsoft (Malaysia) Sdn. Bhd. (Tencent Outsource)
December 1, 2025 - Present
Started Dec 2025 on a 2-month notice period; developed and maintained Player Network SDK across platforms, implementing features in Unity (C#) and Unreal Engine (C++). Wrote modular, reusable core logic in Lua and supported SDK feature development with versioned releases. Built and packaged multi-platform SDKs via CI/CD, managed build and distribution for client content delivery, and collaborated with clients on customized SDK feature requirements. Set up QA automation for SDK documentation and contributed AI Chatbot support for SDK docs using Langfuse framework.
SDK Technical Support Engineer (Full Time) at Beyondsoft (Malaysia) Sdn. Bhd. (Tencent Outsource)
December 1, 2024 - November 1, 2025
Provided technical support and debugging for Player Network SDK integrations. Assisted clients with SDK setup, testing, and issue resolution across platforms. Maintained and improved SDK documentation for clarity and accuracy. Built internal tools (log analyzer, dashboards, access management) using React, TypeScript, Python, FastAPI, and MySQL. Automated recurring tasks with Python scripts and internal bot integrations. Supported QA testing for SDK modules (Auth, Notice, Push, Compliance, Config, etc.). Implemented AI Chatbot for SDK documentation with Dif y platform and integrated the chatbot into WeCom bot for customer usage.
Game Programmer (Full Time) at Quurk Sdn. Bhd.
November 1, 2023 - December 1, 2024
Built customized Unity editor tools to improve production efficiency. Implemented in-game code editor with syntax highlighting and auto-complete. Designed scalable UI architecture and integrated third-party SDKs and services (PlayFab, OneSignal, MongoDB, Azure Functions). Implemented REST APIs for analytics and supported payment features.
Game Programmer (Intern) at Quurk Sdn. Bhd.
September 1, 2023 - November 1, 2023
Developed markdown-based game codex and localization systems. Implemented node-based achievement systems. Optimized game performance by profiling potential overhead on code and graphics. Integrated MongoDB Atlas for player data, referrals system, and analytics. Supported QA, testing, and bug fixes.
Game Programmer (Part Time) at Quurk Sdn. Bhd.
September 1, 2022 - August 1, 2023
Developed MVP for a third-person adventure coding game in Unity. Implemented block-based programming and MiniScript gameplay integration. Integrated PlayFab SDK and Cloud Script for player data management. Supported QA, testing, and bug fixes.
Game Programmer (Internship) at Quurk Sdn. Bhd.
September 1, 2022 - August 1, 2023
Developed markdown-based game codebase and localization systems. Implemented node-based achievement system. Optimized game performance by profiling potential overhead on code and graphics. Integrated MongoDB Atlas for player data, referrals system and analytics support. Assisted QA, testing, and bug fixes.
Game Programmer (Part Time) at Quurk Sdn. Bhd.
September 1, 2023 - November 1, 2023
Developed and localized game codebase and localization systems. Implemented node-based achievement systems. Optimized game performance by profiling potential overhead on code and graphics. Integrated MongoDB Atlas for player data, referrals system and analytics support. Assisted QA, testing, and bug fixes.
Technical Support Engineer (Full Time) at Beyondsoft Malaysia Sdn. Bhd. (Tencent Outsource)
December 1, 2024 - November 1, 2025
Provided technical support and debugging for SDK integrations. Assisted clients with SDK setup, testing, and issue resolution across platforms. Maintained and improved SDK documentation for clarity and accuracy. Built internal tools (log analyzer, dashboards, access management) using React, TypeScript, Python, FastAPI, MySQL. Implemented REST APIs for analytics and payment features. Worked on AI chatbot features using Langfuse framework SDK.

Education

Sijil Pelajaran Malaysia (SPM) at SMJK Katholik, Petaling Jaya
January 1, 2015 - January 1, 2019
at UOW Malaysia University College, Glenmarie
January 1, 2020 - January 1, 2023
Sijil Pelajaran Malaysia (SPM) at Sijil Pelajaran Malaysia
January 1, 2015 - January 1, 2019
Bachelor's Degree at UOW Malaysia KDU University College, Glenmarie Campus
January 1, 2020 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Professional Services, Media & Entertainment