I’m Shakur Johnson, a Creative and technically sharp Games Design graduate from the University of the Arts London. I have three years of hands-on experience across the full game development lifecycle in Unity and C#, having built five game projects from concept to final delivery, including a self-initiated title completed before the university brief was issued.
Colleagues know me for catching bugs, documenting reproduction steps, and feeding UX improvements back to development teams during structured playtesting. My dissertation explored how interactive narrative design shapes player moral decision-making, and I bring real-world customer-facing experience—mentoring new team members and solving problems under pressure—to QA testing and game design.
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