I'm Shakur Johnson, a Creative and technically sharp Games Design graduate from the University of the Arts London. I have three years of hands-on experience across the full game development lifecycle in Unity and C#, having built five game projects from concept to final delivery, including a self-initiated title completed before the university brief was issued. Colleagues know me for catching bugs, documenting reproduction steps, and feeding UX improvements back to development teams during structured playtesting. My dissertation explored how interactive narrative design shapes player moral decision-making, and I bring real-world customer-facing experience—mentoring new team members and solving problems under pressure—to QA testing and game design.

Shakur Johnson

I'm Shakur Johnson, a Creative and technically sharp Games Design graduate from the University of the Arts London. I have three years of hands-on experience across the full game development lifecycle in Unity and C#, having built five game projects from concept to final delivery, including a self-initiated title completed before the university brief was issued. Colleagues know me for catching bugs, documenting reproduction steps, and feeding UX improvements back to development teams during structured playtesting. My dissertation explored how interactive narrative design shapes player moral decision-making, and I bring real-world customer-facing experience—mentoring new team members and solving problems under pressure—to QA testing and game design.

Available to hire

I’m Shakur Johnson, a Creative and technically sharp Games Design graduate from the University of the Arts London. I have three years of hands-on experience across the full game development lifecycle in Unity and C#, having built five game projects from concept to final delivery, including a self-initiated title completed before the university brief was issued.

Colleagues know me for catching bugs, documenting reproduction steps, and feeding UX improvements back to development teams during structured playtesting. My dissertation explored how interactive narrative design shapes player moral decision-making, and I bring real-world customer-facing experience—mentoring new team members and solving problems under pressure—to QA testing and game design.

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Language

English
Fluent

Work Experience

Sales Associate at Sports Direct, Sutton
June 1, 2023 - January 1, 2025
Led training for new starters, onboarding and mentoring across store operations, stock systems, and customer engagement techniques. Mastered product knowledge across hundreds of SKUs, translating complex specifications into confident recommendations that boosted upsell results. Proactively identified gaps in the customer journey and introduced complementary products to increase transaction value. Thrived in a target-driven, deadline-focused retail environment while simultaneously pursuing a full-time Games Design degree.
Bar Associate at Wetherspoons
December 1, 2021 - February 1, 2022
Maintained speed and accuracy in a high-volume pub, handling cash transactions and compliance procedures under sustained pressure during peak service.

Education

BA (Hons) Games Design at University of the Arts London
September 1, 2022 - June 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet