_Website not available. Sign in: https://www.twine.net/signup_ I’m a passionate game developer who loves bringing ideas to life through interactive experiences. I enjoy building engaging gameplay systems and collaborating with like-minded people who share the same drive to create great games. I’m hardworking, motivated, and always ready to dive into new challenges and get things done.

Amjad Jamalshadi

_Website not available. Sign in: https://www.twine.net/signup_ I’m a passionate game developer who loves bringing ideas to life through interactive experiences. I enjoy building engaging gameplay systems and collaborating with like-minded people who share the same drive to create great games. I’m hardworking, motivated, and always ready to dive into new challenges and get things done.

Available to hire

Website not available. Sign in: https://www.twine.net/signup I’m a passionate game developer who loves bringing ideas to life through interactive experiences. I enjoy building engaging gameplay systems and collaborating with like-minded people who share the same drive to create great games. I’m hardworking, motivated, and always ready to dive into new challenges and get things done.

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Skills

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Graphic Engineer, Co-Founder at ImmersaLab Graphics
September 1, 2025 - December 1, 2025
Architected a real-time C++20/OpenGL rendering engine with GPU-driven pipelines, emphasizing frame-time stability, cache efficiency, and performance-critical system design. Built an internal UI and JSON-based asset pipelines for flexible content creation. Implemented data-driven rendering optimizations for performance balancing. Added GPU profiling and frame-timing tools for debugging and optimization.
Unreal C++ Developer, Indie Game (NOA) at NOA – Indie Game
April 1, 2025 - August 1, 2025
Developed gameplay systems in C++20 and visual scripting; created rigged 3D environments and characters; produced a 90+ second real-time cinematic using MetaHuman, Control Rig, and Sequencer; designed animation control systems with C++ and Animation Blueprints for smooth blending.
Software Development Intern at Rare Munchies
September 1, 2023 - April 1, 2024
Integrated UI components using TypeScript, improved page transitions and interaction flow; identified and resolved cross-browser compatibility issues, reducing debugging time and unblocked delivery; optimized client-side rendering logic and state management patterns to reduce UI re-renders.
Undergraduate Researcher – Orbital Collision Modeling at Wayne State University
February 1, 2025 - Present
Modeled satellite orbital trajectories using numerical integration methods and simulated collision probabilities through N-body gravitational dynamics and spatial partitioning techniques.

Education

B.S in Computer Science at Wayne State University
January 11, 2030 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet

Skills

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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