I'm a Technical 3D Artist with 7+ years of experience specializing in Blender, hard-surface modeling, and Python-based pipeline automation. I develop custom rigging tools and technical solutions that bridge artistic vision with production efficiency. My work spans high-fidelity environments, hero vehicles, and kitbash-based environment workflows, along with R&D for rigging and pipeline optimization. I enjoy turning complex references into production-ready assets while maintaining reliable tooling and 100% uptime for the creative team.

Raffael Kloten

I'm a Technical 3D Artist with 7+ years of experience specializing in Blender, hard-surface modeling, and Python-based pipeline automation. I develop custom rigging tools and technical solutions that bridge artistic vision with production efficiency. My work spans high-fidelity environments, hero vehicles, and kitbash-based environment workflows, along with R&D for rigging and pipeline optimization. I enjoy turning complex references into production-ready assets while maintaining reliable tooling and 100% uptime for the creative team.

Available to hire

I’m a Technical 3D Artist with 7+ years of experience specializing in Blender, hard-surface modeling, and Python-based pipeline automation. I develop custom rigging tools and technical solutions that bridge artistic vision with production efficiency.

My work spans high-fidelity environments, hero vehicles, and kitbash-based environment workflows, along with R&D for rigging and pipeline optimization. I enjoy turning complex references into production-ready assets while maintaining reliable tooling and 100% uptime for the creative team.

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Language

German
Fluent
English
Fluent
French
Intermediate

Work Experience

Technical 3D Artist
June 1, 2024 - August 1, 2024
7+ years of experience specializing in Blender, hard-surface modeling, and Python-based pipeline automation. Developed custom rigging tools and technical solutions bridging artistic vision and production efficiency. Engineered high-fidelity environments and hero assets for an unannounced show trailer; designed hero vehicles; spearheaded R&D for environment building using Kitbash techniques; managed studio infrastructure ensuring 100% uptime; co-created an 8-minute animated short; developed a custom Python-based auto-rigging tool in Maya; conducted R&D for technical VFX and rigging for high-fidelity rendering within deadlines.
Technical Artist - Track & Suspension System
June 1, 2024 - September 1, 2025
Engineered a fully functional track and suspension system in Blender that automatically adapts to irregular ground surfaces using constraints and drivers. Executed complete production pipeline including high-detail modeling, texturing, and technical rigging for a complex mechanical asset.
Mechanical Engine Re-creation Artist
January 1, 2025 - June 1, 2025
Recreated a highly complex mechanical engine based solely on historical photographic reference, focusing on extreme mesh accuracy and structural realism.
3D Animation Production - Short Film
June 1, 2024 - April 1, 2025
Produced a 10-second 3D animation within a strict 6-week timeframe, demonstrating rapid asset creation and project delivery under high-pressure conditions.
3D Artist - Mechanical Asset (Track & Suspension System)
June 1, 2024 - September 1, 2025
Engineered a fully functional track and suspension system in Blender that automatically adapts to irregular ground surfaces using constraints and drivers. Executed the complete production pipeline, including high-detail modeling, texturing, and technical rigging for a complex mechanical asset.
3D Artist - Historical Engine Recreation
January 1, 2025 - June 1, 2025
Recreated a highly complex mechanical engine based solely on historical photographic references, focusing on extreme mesh accuracy and structural realism.
3D Artist / Short Film Production
June 1, 2024 - April 1, 2025
Produced a 10-second 3D animation within a strict 6-week timeframe, demonstrating rapid asset creation and project delivery under high-pressure conditions.
Design and Production Expert - 3D Animation and Special Effects
May 1, 2024 - June 1, 2024
Design and Production Expert role focusing on 3D animation and special effects as part of RNCP Level 7 program.
Technical 3D Artist (Freelance) at Self-Employed / Freelance
June 1, 2024 - September 1, 2025
Engineered high-fidelity environments and hero assets for an unannounced show trailer; developed custom Python-based auto-rigging workflow; produced production-ready assets from concept to UV optimization; spearheaded environment kitbash approaches to accelerate layout; co-created an 8-minute animated short with modeling and UV optimization for complex environments and characters; managed studio infrastructure and software/hardware upkeep to ensure 100% uptime for the creative team; produced a 10-second 3D animation within a strict 6-week timeframe to demonstrate rapid asset creation and delivery under pressure.

Education

at ESMA (École Supérieure des Métiers Artistiques), Lyon, France
January 11, 2030 - March 2, 2026
at Gymnasium Grootmoor, Hamburg, Germany
January 11, 2030 - March 2, 2026
Abitur (High School Diploma) at Gymnasium Grootmoor, Hamburg, Germany
September 1, 2021 - September 1, 2025
RNCP Level 7 / Master’s Equivalent - Design and Production Expert (3D Animation & Special Effects) at RNCP Program
May 1, 2024 - June 1, 2024
ESMA - École Supérieure des Métiers Artistiques at Esma, Lyon, France
January 11, 2030 - March 2, 2026
RNCP Level 7 / Master's Equivalent - Design and Production Expert (3D Animation and Special Effects) at ESMA (École Supérieure des Métiers Artistiques)
September 1, 2021 - September 1, 2025
Abitur at Gymnasium Großmoor, Hamburg, Germany
January 11, 2030 - March 2, 2026

Qualifications

RNCP Level 7 / Master's Equivalent - Design and Production Expert - 3D Animation and Special Effects
May 1, 2024 - June 1, 2024
RNCP Level 7 / Master's Equivalent - Design and Production Expert - 3D Animation and Special Effects
May 1, 2024 - June 1, 2024
RNCP Level 7 / Master’s Equivalent - Design and Production Expert (3D Animation & Special Effects)
May 1, 2024 - June 1, 2024
Abitur (High School Diploma)
September 1, 2021 - September 1, 2025
RNCP Level 7 / Master's Equivalent - Design and Production Expert (3D Animation and Special Effects)
September 1, 2021 - March 2, 2026
Abitur
January 11, 2030 - March 2, 2026

Industry Experience

Media & Entertainment, Software & Internet, Gaming, Education, Manufacturing