Available to hire
I’m a Technical 3D Artist with 7+ years of experience specializing in Blender, hard-surface modeling, and Python-based pipeline automation. I develop custom rigging tools and technical solutions that bridge artistic vision with production efficiency.
My work spans high-fidelity environments, hero vehicles, and kitbash-based environment workflows, along with R&D for rigging and pipeline optimization. I enjoy turning complex references into production-ready assets while maintaining reliable tooling and 100% uptime for the creative team.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
German
Fluent
English
Fluent
French
Intermediate
Work Experience
Technical 3D Artist
June 1, 2024 - August 1, 20247+ years of experience specializing in Blender, hard-surface modeling, and Python-based pipeline automation. Developed custom rigging tools and technical solutions bridging artistic vision and production efficiency. Engineered high-fidelity environments and hero assets for an unannounced show trailer; designed hero vehicles; spearheaded R&D for environment building using Kitbash techniques; managed studio infrastructure ensuring 100% uptime; co-created an 8-minute animated short; developed a custom Python-based auto-rigging tool in Maya; conducted R&D for technical VFX and rigging for high-fidelity rendering within deadlines.
Technical Artist - Track & Suspension System
June 1, 2024 - September 1, 2025Engineered a fully functional track and suspension system in Blender that automatically adapts to irregular ground surfaces using constraints and drivers. Executed complete production pipeline including high-detail modeling, texturing, and technical rigging for a complex mechanical asset.
Mechanical Engine Re-creation Artist
January 1, 2025 - June 1, 2025Recreated a highly complex mechanical engine based solely on historical photographic reference, focusing on extreme mesh accuracy and structural realism.
3D Animation Production - Short Film
June 1, 2024 - April 1, 2025Produced a 10-second 3D animation within a strict 6-week timeframe, demonstrating rapid asset creation and project delivery under high-pressure conditions.
3D Artist - Mechanical Asset (Track & Suspension System)
June 1, 2024 - September 1, 2025Engineered a fully functional track and suspension system in Blender that automatically adapts to irregular ground surfaces using constraints and drivers. Executed the complete production pipeline, including high-detail modeling, texturing, and technical rigging for a complex mechanical asset.
3D Artist - Historical Engine Recreation
January 1, 2025 - June 1, 2025Recreated a highly complex mechanical engine based solely on historical photographic references, focusing on extreme mesh accuracy and structural realism.
3D Artist / Short Film Production
June 1, 2024 - April 1, 2025Produced a 10-second 3D animation within a strict 6-week timeframe, demonstrating rapid asset creation and project delivery under high-pressure conditions.
Design and Production Expert - 3D Animation and Special Effects
May 1, 2024 - June 1, 2024Design and Production Expert role focusing on 3D animation and special effects as part of RNCP Level 7 program.
Technical 3D Artist (Freelance) at Self-Employed / Freelance
June 1, 2024 - September 1, 2025Engineered high-fidelity environments and hero assets for an unannounced show trailer; developed custom Python-based auto-rigging workflow; produced production-ready assets from concept to UV optimization; spearheaded environment kitbash approaches to accelerate layout; co-created an 8-minute animated short with modeling and UV optimization for complex environments and characters; managed studio infrastructure and software/hardware upkeep to ensure 100% uptime for the creative team; produced a 10-second 3D animation within a strict 6-week timeframe to demonstrate rapid asset creation and delivery under pressure.
Education
at ESMA (École Supérieure des Métiers Artistiques), Lyon, France
January 11, 2030 - March 2, 2026 at Gymnasium Grootmoor, Hamburg, Germany
January 11, 2030 - March 2, 2026Abitur (High School Diploma) at Gymnasium Grootmoor, Hamburg, Germany
September 1, 2021 - September 1, 2025RNCP Level 7 / Master’s Equivalent - Design and Production Expert (3D Animation & Special Effects) at RNCP Program
May 1, 2024 - June 1, 2024ESMA - École Supérieure des Métiers Artistiques at Esma, Lyon, France
January 11, 2030 - March 2, 2026RNCP Level 7 / Master's Equivalent - Design and Production Expert (3D Animation and Special Effects) at ESMA (École Supérieure des Métiers Artistiques)
September 1, 2021 - September 1, 2025Abitur at Gymnasium Großmoor, Hamburg, Germany
January 11, 2030 - March 2, 2026Qualifications
RNCP Level 7 / Master's Equivalent - Design and Production Expert - 3D Animation and Special Effects
May 1, 2024 - June 1, 2024RNCP Level 7 / Master's Equivalent - Design and Production Expert - 3D Animation and Special Effects
May 1, 2024 - June 1, 2024RNCP Level 7 / Master’s Equivalent - Design and Production Expert (3D Animation & Special Effects)
May 1, 2024 - June 1, 2024Abitur (High School Diploma)
September 1, 2021 - September 1, 2025RNCP Level 7 / Master's Equivalent - Design and Production Expert (3D Animation and Special Effects)
September 1, 2021 - March 2, 2026Abitur
January 11, 2030 - March 2, 2026Industry Experience
Media & Entertainment, Software & Internet, Gaming, Education, Manufacturing
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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