Available to hire
Hello! I’m Nima Ghazati, a 3D visualization and interactive media designer blending artistic intuition with industrial design rigor. With over five years of hands-on experience in 3D visualization, game design, and immersive environments, I bridge artistic practice with systematic gameplay research to craft engaging player experiences.
My work spans large-scale architectural visualizations, animation pipelines, and Unity-based prototypes. I thrive on collaborative projects that demand precise technical craft and a strong narrative or aesthetic direction, turning complex ideas into meaningful interactive experiences.
Skills
Language
English
Fluent
French
Beginner
Turkish
Beginner
Persian
Fluent
Work Experience
Solo Developer at HUMA
January 1, 2026 - PresentDesigned and developed a complete bullet-heaven game in Unity with layered progression, adaptive difficulty, enemy spawn architectures, upgrade trees, weapons systems, and player feedback loops to create a cohesive survival game.
Visual Designer & Web Developer at Alisa Bedding Company
January 1, 2025 - PresentLed visualization of large-scale architectural and industrial environments; integrated technical precision with artistic direction; contributed to web development.
3D Artist at Polygon / 3Dily
January 1, 2020 - January 1, 2023Created photo-realistic renders and animations for international furniture brands; managed full visual production pipelines.
Education
Master of Arts in Game Design at Bahçeşehir University
January 1, 2023 - January 1, 2026Bachelor of Industrial Design at Azad University, West Branch
January 1, 2019 - January 1, 2023Qualifications
Industry Experience
Gaming, Media & Entertainment
Skills
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