Hi, I'm Nathalie, a 3D artist specializing in character animation and asset modeling for games and VFX. I enjoy bringing stylized and realistic assets to life through strong acting, body mechanics, and storytelling. I'm detail-oriented, adaptable, and collaborative, thriving in multidisciplinary teams and clear communication to solve problems and deliver polished visuals.

Nathalie Donderis

Hi, I'm Nathalie, a 3D artist specializing in character animation and asset modeling for games and VFX. I enjoy bringing stylized and realistic assets to life through strong acting, body mechanics, and storytelling. I'm detail-oriented, adaptable, and collaborative, thriving in multidisciplinary teams and clear communication to solve problems and deliver polished visuals.

Available to hire

Hi, I’m Nathalie, a 3D artist specializing in character animation and asset modeling for games and VFX. I enjoy bringing stylized and realistic assets to life through strong acting, body mechanics, and storytelling.

I’m detail-oriented, adaptable, and collaborative, thriving in multidisciplinary teams and clear communication to solve problems and deliver polished visuals.

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Language

English
Fluent
Spanish; Castilian
Fluent
French
Beginner

Work Experience

Engineering Internship at Smart Soft
September 1, 2021 - December 1, 2022
Conducted process analysis to identify workflow bottlenecks and propose scalable improvements. Designed a custom CRM solution, including conceptual framework, database structure, and implementation model. Produced clear technical documentation, strengthening organization and cross-team communication.
Lead Modeler & Lead Level Designer at Videogame Project: DWELLINGS
July 1, 2025 - September 1, 2025
Led a multidisciplinary team of four, coordinating level design, visual narrative, and workflow organization. Designed and modeled environments using high-poly/low-poly workflows, hard surface and organic modeling. Implemented PBR textures, UV mapping, map baking, and procedural texturing for real-time performance in Unreal Engine. Supervised asset integration, ensuring visual coherence, performance stability, and artistic consistency.
Lead Animator at Short Film: The Butterfly Effect
January 1, 2025 - March 1, 2025
Directed a team of three animators, defining acting guidelines, pacing, and visual style. Refined motion capture data and created hand-animated shots to achieve consistent acting and body mechanics. Collaborated with rigging teams to optimize controls and animation workflows. Contributed to hero asset and prop modeling, applying mesh optimization, PBR texturing, and map baking.

Education

Virtual Production Diploma at DAVE School
January 11, 2030 - March 3, 2026
Master in 3D Character Animation (Online) at U-TAD
January 11, 2030 - March 3, 2026
Bachelor in Systems Engineering and Computing at Universidad Tecnológica de Panamá
January 11, 2030 - March 3, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet