Available to hire
Hard-surface Concept Designer with a strong focus on environments, props, and vehicles for games and film. Experienced in 3D blockout–based workflows using Blender to develop functional designs, orthographics, and turnarounds, refined through 2D paintover. I aim to deliver clear, production-oriented concepts that communicate form, scale, materials, and intent effectively to 3D and lighting teams.
Experience Level
Language
Spanish; Castilian
Fluent
English
Advanced
Work Experience
Hard Surface Concept Designer at Dark Dust Studio
January 1, 2022 - December 31, 2024Animated film project; developed hard-surface concept art, 3D blockouts, environment and prop design; collaborated with 3D team to adjust lighting and scene elements; delivered concept assets and layered files for compositing.
Matte Painter / Concept Artist at Golem Studio
January 1, 2024 - December 31, 2025Matte painting for a short cinematic film; created hand-painted style matte paintings with realistic, painterly brushwork; collaborated with 3D team and delivered layered files for compositing; supported lighting adjustments and scene composition.
Education
Qualifications
2nd Place Huion Environment Design Contest
January 11, 2030 - March 4, 20263rd Place Veiled Realms Art Challenge (3D Concept Environment Design)
January 11, 2030 - March 4, 2026Industry Experience
Media & Entertainment
Experience Level
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