I am a Lead Unity Programmer with 13 years of deep expertise in Unity engine development, specializing in C#, cross-platform mobile deployment (iOS/Android), and Kotlin/Java/TypeScript integration. My career spans the Game, Ed-Tech, and Print-on-Demand/Fashion industries, where I have consistently delivered high-performance apps and led technical teams. I am driven by technical excellence and continuous learning, with particular interests in advanced rendering techniques, architectural design patterns, and solving complex optimization challenges. I thrive in collaborative environments where I can mentor developers, architect scalable systems, and bridge the gap between technical implementation and business objectives, and when working independently. I enjoy mentoring developers, architecting scalable systems, and bridging the gap between technical implementation and business objectives. I thrive in collaborative environments and enjoy leading technical teams while staying hands-on when needed.

Jordan Totty

I am a Lead Unity Programmer with 13 years of deep expertise in Unity engine development, specializing in C#, cross-platform mobile deployment (iOS/Android), and Kotlin/Java/TypeScript integration. My career spans the Game, Ed-Tech, and Print-on-Demand/Fashion industries, where I have consistently delivered high-performance apps and led technical teams. I am driven by technical excellence and continuous learning, with particular interests in advanced rendering techniques, architectural design patterns, and solving complex optimization challenges. I thrive in collaborative environments where I can mentor developers, architect scalable systems, and bridge the gap between technical implementation and business objectives, and when working independently. I enjoy mentoring developers, architecting scalable systems, and bridging the gap between technical implementation and business objectives. I thrive in collaborative environments and enjoy leading technical teams while staying hands-on when needed.

Available to hire

I am a Lead Unity Programmer with 13 years of deep expertise in Unity engine development, specializing in C#, cross-platform mobile deployment (iOS/Android), and Kotlin/Java/TypeScript integration. My career spans the Game, Ed-Tech, and Print-on-Demand/Fashion industries, where I have consistently delivered high-performance apps and led technical teams. I am driven by technical excellence and continuous learning, with particular interests in advanced rendering techniques, architectural design patterns, and solving complex optimization challenges. I thrive in collaborative environments where I can mentor developers, architect scalable systems, and bridge the gap between technical implementation and business objectives, and when working independently.

I enjoy mentoring developers, architecting scalable systems, and bridging the gap between technical implementation and business objectives. I thrive in collaborative environments and enjoy leading technical teams while staying hands-on when needed.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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Language

Javanese
Advanced
English
Fluent

Work Experience

Chief Technical Officer at CLO World
January 1, 2023 - Present
Developed the CLO World platform using React, TypeScript, and WebGL, supporting real-time concurrent users in web and mobile environments. Maintained the CLO World platform and acted as technical expert.
Lead Unity Developer at Flash Academy Ed-Tech Mobile and Web Apps
March 1, 2025 - Present
Architected and implemented scalable game/app features using SOLID principles and patterns including Observer, Factory, Singleton, and Dependency Injection. Drove UI/UX implementation using Unity UI, built reactive interfaces with data binding and custom VisualElements; led daily standups and sprint planning; removed blockers; acted as Unity SME with Product and Success teams.
Senior Unity Developer at Create Me Custom Printed Garment Technology
February 1, 2020 - January 31, 2023
Developed and maintained high-throughput C#/C++ backend services for automated garment printing pipelines and integrated with manufacturing hardware. Designed end-to-end UI/UX workflows, real-time 3D mesh generation and modification tools for garment visualization; implemented color-space management and texture optimization standards; led cross-functional collaboration.
Lead Game Programmer at Ancient Games
April 1, 2019 - January 31, 2020
Hyper-casual game development; designed and delivered two published titles Bark Park and Jinko from prototype to App Store submission within aggressive timelines. Built ambient occlusion system and GPU instancing to meet memory and performance targets.
UI Programmer at Lucid Environments Real Estate AR/VR
May 1, 2018 - November 30, 2019
Created AR/VR experiences for iPad and touch-screen deployments, including navigation, 360 virtual tours, and interactive spaces. Integrated third-party Bluetooth SDKs (C++) via native plugins with synchronous data handling for reliable peripheral communication.
Lead Unity Developer at Flash Academy
March 1, 2025 - Present
Architect and implement scalable game/app features using SOLID principles and design patterns (Observer, Factory, Singleton, Dependency Injection). Lead UI/UX development in Unity, building reactive interfaces with data binding, custom Visual Elements, and USS styling. Coordinate daily stand-ups, sprint planning, remove blockers, and serve as Unity SME collaborating with Product and Success teams.
Lead Game Programmer at Ancient Games — Hyper-Casual Games
April 1, 2019 - January 31, 2020
Designed and delivered two published titles, Bark Park and Jinko, from prototype to App Store submission within aggressive timelines. Built a custom ambient occlusion system for voxel meshes using compute shaders to improve fidelity on mobile. Optimized draw calls and implemented GPU instancing to meet memory budgets and device performance targets. Led Unity UI programming.
Unity UI Programmer at Lucid Environments Real Estate AR/VR
May 1, 2018 - November 30, 2019
Created AR/VR experiences for iPad and touch-screen deployments, including navigation, 360 virtual tours, and interactive event spaces. Integrated third-party Bluetooth SDKs (C++) via native plugins with asynchronous data handling for reliable peripheral communication.
Chief Technical Officer at CLOWorld
January 1, 2023 - Present
CTO leading development of the CLO World platform using React, TypeScript, and WebGL to support large-scale concurrent users in real-time web and mobile environments. Served as main technical architect and point of contact across product and engineering teams.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education