Available to hire
Hi, I’m Bogdan Pavlyuchenkov — a multidisciplinary technologist blending game design with cyber operations. Over 13 years, I’ve built and balanced systems, crafted monetisation and LiveOps strategies, and led cross-disciplinary teams across gaming studios and IT operations.
I combine a deep understanding of system function with a knack for anticipating exploitation, applying game-design thinking to secure networks and design resilient, scalable rules.
Skills
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Language
Bashkir
Advanced
Javanese
Advanced
Work Experience
Senior Game System Designer at GoodGame Studios
December 1, 2023 - March 1, 2026Collaborated with product and analytics teams to optimise monetisation flows and improve ARPU and retention. Performed player segmentation and behavioural analysis to inform dynamic, personalised LiveOps strategies. Designed automatic, self-balancing A/B tests to evaluate and refine monetisation and retention. Designed a proprietary game engine to automate workflows and increase design team productivity. Built and deployed automated, modular GDD templates to streamline feature development and improve cross-team alignment.
Senior Economy Game Designer at Lokki Games Ltd
December 1, 2023 - April 1, 2024Drove core and meta feature development, including resource management and social interaction systems.
Economy Game Designer at Nexxyolabs
November 1, 2022 - December 1, 2023Designed unique economy model surpassing anything on the market for an NFT-enhanced MMO, incorporating blockchain. Conducted data-driven market research and player behaviour analysis on all Play-2-Earn MMOs. Designed machinations model for simulating balance and economy and monetisation tailored for both F2P/P2W and Web3 markets.
Game Design Consultant at Continental
February 1, 2022 - March 1, 2025Defined game genre, scale, and tech stack aligned with market conditions and project budget. Provided support with team management, and oversaw the full game production lifecycle (Freelance).
Lead Game Designer at StoryMode LLC
January 1, 2022 - May 1, 2022Led a 13-person team through the full development lifecycle of multiple mobile titles, from concept to launch.
IT Specialist at Concord Engineering GmbH
March 1, 2019 - July 1, 2021Led a 7-person IT support team, overseeing daily operations and ticket escalation protocols. Managed a hybrid server environment, enforcing security policies. Maintained network infrastructure reliability, configuring routers and firewalls to protect against external threats.
Lead QA Tester at Smokoko
October 1, 2015 - July 1, 2018Collaborated directly with designers to balance gameplay mechanics using play-test data. Designed testing scenarios that increased the quality of our testing. Led QA team of 5 testers to the quality of our games.
QA Tester at TrueToken
January 1, 2013 - July 1, 2015Performed cross-browser testing to ensure consistent performance across all environments. Documented reproduction steps for complex glitches to accelerate developer fixes.
Education
BAS in Cyber Operations at University of Arizona
January 1, 2021 - March 5, 2026BS in Game Design & Development at Southern New Hampshire University
January 1, 2019 - January 1, 2021Qualifications
TryHackMe - Web Application Pentesting
January 1, 2026 - March 5, 2026TryHackMe - Advent of Cyber
January 1, 2025 - March 5, 2026TryHackMe - Jr. Penetration Tester
January 1, 2025 - March 5, 2026TryHackMe - Cyber Security 101
January 1, 2025 - March 5, 2026TryHackMe - Pre Security
January 1, 2025 - March 5, 2026Machinations - Machinations Expert
January 1, 2024 - March 5, 2026Udemy - Unreal Engine Blueprint Game Developer
January 1, 2021 - March 5, 2026Industry Experience
Gaming, Software & Internet, Professional Services, Education
Skills
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