I am a passionate game designer and 3D artist with a strong background in industrial design and a love for VR and real-time graphics. Over the last few years I have specialized in Unity and Unreal Engine, rigging, animation, and creating high-quality 3D assets for games and visualizations. Currently freelancing as a Senior Game Developer, I take on planning, scripting, and collaboration with teams across Kolkata, India, delivering end-to-end game development, from concept to playable prototypes, with a focus on efficient workflows, optimization, and storytelling.

Subhendu Mukherjee

I am a passionate game designer and 3D artist with a strong background in industrial design and a love for VR and real-time graphics. Over the last few years I have specialized in Unity and Unreal Engine, rigging, animation, and creating high-quality 3D assets for games and visualizations. Currently freelancing as a Senior Game Developer, I take on planning, scripting, and collaboration with teams across Kolkata, India, delivering end-to-end game development, from concept to playable prototypes, with a focus on efficient workflows, optimization, and storytelling.

Available to hire

I am a passionate game designer and 3D artist with a strong background in industrial design and a love for VR and real-time graphics. Over the last few years I have specialized in Unity and Unreal Engine, rigging, animation, and creating high-quality 3D assets for games and visualizations.

Currently freelancing as a Senior Game Developer, I take on planning, scripting, and collaboration with teams across Kolkata, India, delivering end-to-end game development, from concept to playable prototypes, with a focus on efficient workflows, optimization, and storytelling.

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Language

Bengali
Advanced
English
Advanced
Hindi
Intermediate

Work Experience

Senior Game Developer at WyD Gaming / Shivam Gaming Animations
February 1, 2024 - Present
Planning and development of game projects, AI enemies, single/multiplayer shooters, VR experiences, and multi-platform assets. Responsibilities included story writing, design planning, gameplay programming, rigging, character and environment animation, vehicle workflows, and collaboration with multiple studios. Demonstrated expertise in Unity, Unreal Engine, and pipeline optimization, delivering modular assets and polished visuals for rapid prototyping and production.

Education

B.Sc at The University of Burdwan, Bardhaman
January 1, 2021 - May 1, 2022

Qualifications

Industry Experience

Gaming, Media & Entertainment, Software & Internet